Author Topic: Destiny RPG v0.2 Public Beta  (Read 59212 times)

Because some people think it's a good idea to make someone admin because they're good at something unrelated.

It's true though, Loser Hero is over-sensitive to the littlest of things. Even saying this will most likely get me a kick. :/

It's true though, Loser Hero is over-sensitive to the littlest of things. Even saying this will most likely get me a kick. :/

Troll too, i just saw what the ban reason was:

'Bye.'

He's totally going to get owned by Zack.

What?
I'm saying you shouldn't make someone admin just because they're your friend (or worked on the mod in this case) and will flip out if they don't have supreme power over your fans.

I'm saying you shouldn't make someone admin just because they're your friend (or worked on the mod in this case) and will flip out if they don't have supreme power over your fans.

Good point...

DRPG needs a max ban limit mod only surpassable by zack.

1 day or something? Maybe a week if Zack's gone on vacation, but otherwise, no permabans.

He's banned for verbally attacking me over suggesting a script to promote pro/con weighting over nation changing. Enjoy your ban regardless.

He's banned for verbally attacking me over suggesting a script to promote pro/con weighting over nation changing. Enjoy your ban regardless.

That suggestion was aimed to annoy people - Zack wasn't anywhere near the server. Who wants to lose their build just for changing nation? They could be doing it in desperate measures (avoiding some idiot spawnkiller) or because a good friend/admin wanted them to.

Anyways, you do not have the right to permaban anyone without permission from zack first. This goes in about any server - no perma unless host says you can.

Personal message Destiny if you have such concerns. Let's keep this thread on topic.

Personal message Destiny if you have such concerns. Let's keep this thread on topic.

Fine, don't blame me if something bad happens to you.


Also, a GOOD suggestion or two:

1. Correct farming - make it so you can't 'layer' plants so they're all in one spot.

2. Wild plants - Why make plants only obtainable by buying seeds? Some plants growing out in the wilderness would be epicsauce.

3. New skill/Gunning - Archery for a gun? Really?

4. Wild animals and meat and stuff like that - Why not have healing items, potions, cooking stuff that actually does things? I assume Bread is planned though :/

5. Tree seeds - Difficult to obtain, maybe, but plantable, 1-hit trees that grow sorta like crops.

6. Helms and armor types - Bronze chainmail, bronze suit, bronze helm, etc. You get the idea.

7. Fix the dungeons - The archers in there shoot like 3 arrows a second. That's way OP, dood.

8. Cannons for nations - Why not have some ballista or stuff on castle walls?

9. Actual battle strategy - Make the playertype unable to jump around in a circle and stuff like that so battles are realistic. This would make battle strategic.

10. Ability to summon Monsters for a fight - Hellyes.

11. Tutorial - What, i know I was confused when i first started playing.
« Last Edit: January 30, 2011, 10:05:29 PM by ThinkInvisible »

edited this because i am a tired human who just knew that i was being trolled and continued to get trolled because i'm not awake enough to care.
you win this time exper you fat.
but no really stop killing everyone for no reason at spawn.
« Last Edit: January 30, 2011, 10:46:09 PM by skill4life »

moar idea!


12. Day/night/weather/etc. - Make crops grow faster during the day and rain, make it so you can't see as well during certain conditions, etc.

13. Fog of War (AoE much) - You can't see anything unless you've seen it before.

14. Illness - Because disease isn't fun.

15. Player Personal Shops - Hire shopkeepers to stay in your home or in a shop you build and sell people stuff that you put up for sale.

16. Trade Market - Like above only anyone can sell and buy from it.

17. Quests - Every RPG but this one has them. /bandwagonjump

18. HUD - Because HP meter, MP meter, overview map, and compass is so epic.

19. Dyes and colored clothes other than Cyan - So pretty!

20. Local chat. I'm getting tired of chatspam.

21. I don't know how many times i've said this, but level mismatch fight prevention - players, say, 15 total (or combat?) levels apart can't damage each other unless they both want to fight.

22. Growth and stuff - Make weeds, roots, etc. that your player can 'trip' on or can't pass through, and have thick jungles of this stuff, unless they cut it down.

23. Global map GUI - Because the nation positions are so confusing.

24. Brick damage - Glass doesn't break when you shoot it with a gun? Interesting.

25. More stats - Kill/death counter, trees chopped, ores mined total and for each, all that jazz. I just like to know this stuff. It gives a sense of achievement :)

That wraps it up. Please tell me what you think :)

moar idea!


12. Day/night/weather/etc. - Make crops grow faster during the day and rain, make it so you can't see as well during certain conditions, etc.
no
13. Fog of War (AoE much) - You can't see anything unless you've seen it before.
no
14. Illness - Because disease isn't fun.
no
15. Player Personal Shops - Hire shopkeepers to stay in your home or in a shop you build and sell people stuff that you put up for sale.
there's already a trading thing being made
16. Trade Market - Like above only anyone can sell and buy from it.
...
17. Quests - Every RPG but this one has them. /bandwagonjump
maybe
18. HUD - Because HP meter, MP meter, overview map, and compass is so epic.
maybe
19. Dyes and colored clothes other than Cyan - So pretty!
!
20. Local chat. I'm getting tired of chatspam.
YES
21. I don't know how many times i've said this, but level mismatch fight prevention - players, say, 15 total (or combat?) levels apart can't damage each other unless they both want to fight.
A duel accept thing, yes i like this. but if there's war between nations then this is ignored
22. Growth and stuff - Make weeds, roots, etc. that your player can 'trip' on or can't pass through, and have thick jungles of this stuff, unless they cut it down.
no
23. Global map GUI - Because the nation positions are so confusing.
no
24. Brick damage - Glass doesn't break when you shoot it with a gun? Interesting.
no
25. More stats - Kill/death counter, trees chopped, ores mined total and for each, all that jazz. I just like to know this stuff. It gives a sense of achievement :)
nonono
That wraps it up. Please tell me what you think :)

I want #24, I'm tired of having people spawn plants inside their house and leaving. >:C

blah


23. Global map GUI - Because the nation positions are so confusing.
no

25. More stats - Kill/death counter, trees chopped, ores mined total and for each, all that jazz. I just like to know this stuff. It gives a sense of achievement :)
nonono

I don't see the logic in refusing these ones, they're helpful :c


19. Dyes and colored clothes other than Cyan - So pretty!
!

What's ! mean?

15. Player Personal Shops - Hire shopkeepers to stay in your home or in a shop you build and sell people stuff that you put up for sale.
there's already a trading thing being made           Yes, but it's not for single players to plant a shop bot now is it?

Warning - while you were typing a new reply has been posted. You may wish to review your post.  Arr'h, curse you deso.

I want #24, I'm tired of having people spawn plants inside their house and leaving. >:C

...That's supposed to happen so you don't walk in there and steal them like a troll.

26. Plants that aren't wild can't be stolen by anybody, only the planter can get them... timeout though? 3 minutes after ripening or something?

Fine, don't blame me if something bad happens to you.
Also, a GOOD suggestion or two:

1. Correct farming - make it so you can't 'layer' plants so they're all in one spot.
I agree with this, they should have a certain amount of space between them, same for head room.

2. Wild plants - Why make plants only obtainable by buying seeds? Some plants growing out in the wilderness would be epicsauce.
Agreed.

3. New skill/Gunning - Archery for a gun? Really?
I think this was just a mistake, or perhaps he rushed to get content in for testing

4. Wild animals and meat and stuff like that - Why not have healing items, potions, cooking stuff that actually does things? I assume Bread is planned though :/
Something like this is already in the works.

5. Tree seeds - Difficult to obtain, maybe, but plantable, 1-hit trees that grow sorta like crops.
No.

6. Helms and armor types - Bronze chainmail, bronze suit, bronze helm, etc. You get the idea.
This would be interesting. Perhaps I will experiment and see what can be done with this.

7. Fix the dungeons - The archers in there shoot like 3 arrows a second. That's way OP, dood.
I have a dungeon in the works, hopefully by the end of the week we can test it out

8. Cannons for nations - Why not have some ballista or stuff on castle walls?
Yes but we would need a way of implimenting this so that it's not abuseable.

9. Actual battle strategy - Make the playertype unable to jump around in a circle and stuff like that so battles are realistic. This would make battle strategic.
I don't know about this. Limiting players movement is always a grey area.

10. Ability to summon Monsters for a fight - Hellyes.
Probably not.

11. Tutorial - What, i know I was confused when i first started playing.
Yes, the ground rules and game layout definitely need to be addressed for those new the game mode.

moar idea!


12. Day/night/weather/etc. - Make crops grow faster during the day and rain, make it so you can't see as well during certain conditions, etc.
Torque won't allow for something like this without hacking the engine

13. Fog of War (AoE much) - You can't see anything unless you've seen it before.
No.

14. Illness - Because disease isn't fun.
Like being poisoned? Probably not.

15. Player Personal Shops - Hire shopkeepers to stay in your home or in a shop you build and sell people stuff that you put up for sale.
Another grey area. Perhaps a recognizeable brick that opens a GUI.

16. Trade Market - Like above only anyone can sell and buy from it.
Possible

17. Quests - Every RPG but this one has them. /bandwagonjump
Yeah, but the only purpose I could see this being for is building your reputation within the nation. Maybe nation ranks?

18. HUD - Because HP meter, MP meter, overview map, and compass is so epic.
Yeah this would be very helpful

19. Dyes and colored clothes other than Cyan - So pretty!
Already there.

20. Local chat. I'm getting tired of chatspam.
Grey area

21. I don't know how many times i've said this, but level mismatch fight prevention - players, say, 15 total (or combat?) levels apart can't damage each other unless they both want to fight.
As of right now, your level won't determine the outcome of the fight. Your equipment and skill does.

22. Growth and stuff - Make weeds, roots, etc. that your player can 'trip' on or can't pass through, and have thick jungles of this stuff, unless they cut it down.
I don't think so.

23. Global map GUI - Because the nation positions are so confusing.
Didn't you say something like this already in 18? Anyways I have an idea of how it could work.

24. Brick damage - Glass doesn't break when you shoot it with a gun? Interesting.
Brick damage should only happen during war in my own opinion.

25. More stats - Kill/death counter, trees chopped, ores mined total and for each, all that jazz. I just like to know this stuff. It gives a sense of achievement :)
Sounds useless.
That wraps it up. Please tell me what you think :)