Author Topic: Destiny RPG v0.2 Public Beta  (Read 66571 times)

23. Global map GUI - Because the nation positions are so confusing.
Because i like adventure and actually having to figure out where what is.

25. More stats - Kill/death counter, trees chopped, ores mined total and for each, all that jazz. I just like to know this stuff. It gives a sense of achievement :)
Maybe as a really small button on the top of the stats thing, but other than that no go away never.

also i dislike the switching nation and building thing idea loserhero.
lol way too tired to come up with my logical reason again.
but no none of that.

blahblaaaaahbleep

4. Really? Whoa.

5. Why not? Didn't i say 'difficult to obtain' and '1-hit'? The 1-hit meant you hit it once and it's gone. Odamn, gtg, finish this tomorrow


Warning - while you were typing a new reply has been posted. You may wish to review your post.  argh

12. Day/night/weather/etc. - Make crops grow faster during the day and rain, make it so you can't see as well during certain conditions, etc.
sounds decent

13. Fog of War (AoE much) - You can't see anything unless you've seen it before.
Impossible, and stupid. This isn't an RTS, it's an RPG.

15. Player Personal Shops - Hire shopkeepers to stay in your home or in a shop you build and sell people stuff that you put up for sale.
Seems like a bad implementation of a player shop.

16. Trade Market - Like above only anyone can sell and buy from it.
No, I personally think all shops should be gone.

17. Quests - Every RPG but this one has them. /bandwagonjump
I believe that's planned, not sure.

18. HUD - Because HP meter, MP meter, overview map, and compass is so epic.
I'm going to disagree with this. HP meters just makes people run and then you get KSed.

20. Local chat. I'm getting tired of chatspam.
There used to be a local chat. What happened to it?

21. I don't know how many times i've said this, but level mismatch fight prevention - players, say, 15 total (or combat?) levels apart can't damage each other unless they both want to fight.
"Hey leader of <enemy_nation>, I'm killing all your newbs and there's nothing you can do about it." Duels with no consequences and maybe rankings would be nice.

23. Global map GUI - Because the nation positions are so confusing.
Would be hard to implement with this system.

24. Brick damage - Glass doesn't break when you shoot it with a gun? Interesting.
Brick damage seems like a must considering people tend to block off stuff. Maybe building levels could make your bricks stronger instead of making them cost less.

25. More stats - Kill/death counter, trees chopped, ores mined total and for each, all that jazz. I just like to know this stuff. It gives a sense of achievement :)
Seems like a waste of database space.

I skipped some because I had no opinion on them.

Torque won't allow for something like this without hacking the engine
What? That's already been done though.

What? That's already been done though.

The only time I've seen it done was with Rotondo and he mentioned how hacky it was. Maybe someone else had a better iteration of this, I'm not sure.

Fine, don't blame me if something bad happens to you.


Also, a GOOD suggestion or two:

1. Correct farming - make it so you can't 'layer' plants so they're all in one spot.

2. Wild plants - Why make plants only obtainable by buying seeds? Some plants growing out in the wilderness would be epicsauce.

3. New skill/Gunning - Archery for a gun? Really?

6. Helms and armor types - Bronze chainmail, bronze suit, bronze helm, etc. You get the idea.

8. Cannons for nations - Why not have some ballista or stuff on castle walls?

11. Tutorial - What, i know I was confused when i first started playing.
moar idea!

15. Player Personal Shops - Hire shopkeepers to stay in your home or in a shop you build and sell people stuff that you put up for sale.

16. Trade Market - Like above only anyone can sell and buy from it.

17. Quests - Every RPG but this one has them. /bandwagonjump

18. HUD - Because HP meter, MP meter, overview map, and compass is so epic.

19. Dyes and colored clothes other than Cyan - So pretty!

20. Local chat. I'm getting tired of chatspam.

21. I don't know how many times i've said this, but level mismatch fight prevention - players, say, 15 total (or combat?) levels apart can't damage each other unless they both want to fight.

25. More stats - Kill/death counter, trees chopped, ores mined total and for each, all that jazz. I just like to know this stuff. It gives a sense of achievement :)
1. Keep meaning to do this for ages now.

2. Already in, there just isn't many around to avoid lagging the server, neither of us have gotten around to making any sort of optimization system to only spawn them where people are actually going.

3. Blame Zack for that, he put the blunderbuss in so amazingly dumb that I actually can't bring myself to fix it.

6. If only the helmet nodes weren't so strange looking and the image limit weren't so small, we might have done that already.

8. If AI-controlled they'd either be overpowered or useless; if player-controlled they'd be useless because nobody would ever bother to use them.

11. If a player wants to write a tutorial for it, they can go right ahead and I'll even make it accessible via a GUI ingame. But neither myself nor Zack can muster the care factor to write a real tutorial. I'd rather the 'tutorial' be kept to a short 'Getting Started' and the rest just be information they can use if they know how - stuff like what skills are used for and general locations of nations, not extensive crafting lists or guides to building a certain type of character.

15. Players still wouldn't build actual shops, they'd just place a plate and a shop bot and leave it at that, so no.

16. Already in the works but likely to be replaced with nation shops. You can still trade directly anyway, not everything needs to be automated for you.

17. Quests in a world that's meant to be playerbuilt simply are not feasible. Too much potential for people to stop others from completing quests by blocking targets and other such bullstufftery because none of you seem to be able to play nice.

18. I'd like a HP meter but it does just make people run away from fights whenever they get low on health, which is annoying and draws fights out unnecessarily. An overview map is semi-possible but not really feasible (we could do it, but it wouldn't be good enough to bother with the sheer amount of work it would take), and I'm pretty sure you all already have compasses.

19. Other colored clothes are already in, just not really sold anywhere because they're ungodly expensive last I checked and almost nobody actually wears them because to do so they sacrifice defense from their armor.

20. We had this, Zack shut it off because people were too far away, and we're much much further apart now than we were then.

21. Learn to defend yourself, above level 10 anyone is fair game and I personally don't feel like turning it into Zack0Wack0 and Clockturn's Carebear RPG.

25. Simply too much data to track for it to be bothered with.

OH MY GOD.
So i made a nice looking tower yesterday so i went to go add a sign to it or something and SUDDENLY loving CREEPER FROM THE INSIDE, IT ALL BLOWS UP GOD DAMNIT.
also, DrunkPunk is making trails of poles everywhere and they're kind of annoying.

A lot of ThinkInvisible's suggestions have already been suggested.


I've just had an idea involving the fog and the global map GUI.

Everywhere where you haven't explored would be greyed out.

I was also thinking that the map would be in it's own GUI, and in a sepia tone, and you could also mark paths and places and such.


I've just had an idea involving the fog and the global map GUI.

Everywhere where you haven't explored would be greyed out.

I was also thinking that the map would be in it's own GUI, and in a sepia tone, and you could also mark paths and places and such.

That's pretty much what i meant.

The server is still down. :c

Open the server... And don't reset the data we made. I'm the highest I've ever been.