Author Topic: [Tutorial] How to make Item Icons in Gimp  (Read 15288 times)

Thanks. I was wondering how to do this, Since im not good with editing programs.



You seriously thought there was a need for a tutorial of this? This is litterally all one big DERP.

Not only that, but its far easier to screenshot the model in the modeling program itself. You'll get a better render of it, for one, and for two its not horrendously impossible to get a nice viewing angle. Not only that, but you can also make all the icons for the weapon before you have it in-game as a dts, which is much more convienient.


All-in-all this tutorial is useless. Nice job wasting both mine and your own time.
« Last Edit: October 03, 2010, 12:00:06 PM by takato14 »

You seriously thought there was a need for a tutorial of this? This is litterally all one big DERP.

Not only that, but its far easier to screenshot the model in the modeling program itself. You'll get a better render of it, for one, and for two its not horrendously impossible to get a nice viewing angle. Not only that, but you can also make all the icons for the weapon before you have it in-game as a dts, which is much more convienient.


All-in-all this tutorial is useless. Nice job wasting both mine and your own time.
There's the door now get out!

There's the door now get out!
What door?

This is a website, you dolt. -_-

Im am merely stating the fact that GIMP is very simple to use and that a tutorial is pointless if you can easily figure it out yourself.
« Last Edit: October 03, 2010, 01:24:39 PM by takato14 »

What door?

This is a website, you dolt. -_-

Im am merely stating the fact that GIMP is very simple to use and that a tutorial is pointless if you can easily figure it out yourself.
Do I have to say it for the 5th time I have a mac.

Do I have to say it for the 5th time I have a mac.
That doesnt make it any harder. GIMP is the same on Mac OS and Windows.

Not only that, but this tutorial was made on a WINDOWS computer, if you hadnt noticed.
« Last Edit: October 03, 2010, 01:35:12 PM by takato14 »

If you take a picture of the render, the lighting/coloration might be off. That's not saying it is a bad idea, and I have done it before. But there is a perfectly good way to get a great angle in game. First, go to a single player server in either the Construct, Greenscreen (or Slate Green) or Bluescreen maps. Then build a tower that is about 10 bricks high out of 1x1's. Put a platform on top. Set all of these to no rendering. Go into F8. Find a good angle (Easy to do now). Take picture. Cut out green/blue/white, replace with trans, merge with the icon.png. Save. Put in .zip. Test. ???. Profit.

If you take a picture of the render, the lighting/coloration might be off.

Not if you do it correctly and actually perform a final render of the model.

But there is a perfectly good way to get a great angle in game.
Using the admin orb is not as easy as rotating your view with the modeling program, because you have a LOT more control over the camera movement in Blender, Milkshape, SketchUp, etc than you do in-game.
« Last Edit: October 03, 2010, 01:53:14 PM by takato14 »

Not if you do it correctly and actually perform a final render of the model.
I mean that your render will look different in game, and you don't want your icon and weapon to look different. Blockland screws with the textures.

I mean that your render will look different in game, and you don't want your icon and weapon to look different. Blockland screws with the textures.
Meh, not really. Here's a comparison for you:

Screenshot In-game:


Screenshot from Google SketchUp:


Screenshot from Blender:


As you can see, there's very little visible difference, except for the fact that the angles arent the same. (i tried, :P)
« Last Edit: October 03, 2010, 02:23:55 PM by takato14 »

I got this done


I got this done
Blury as stuff...

Which is why you make a higher resolution than 90x90 and allow the game to resize it by itself.