Author Topic: [Tutorial] How to make Item Icons in Gimp  (Read 15281 times)

Found the door.


-Snip-
Im actually giving helpful information now, so thats enough, thank you.

Meh, not really. Here's a comparison for you:

Screenshot In-game:


Screenshot from Google SketchUp:


Screenshot from Blender:


As you can see, there's very little visible difference, except for the fact that the angles arent the same. (i tried, :P)
Reduce the barrel to 8 vertices

You seriously thought there was a need for a tutorial of this? This is litterally all one big DERP.

Not only that, but its far easier to screenshot the model in the modeling program itself. You'll get a better render of it, for one, and for two its not horrendously impossible to get a nice viewing angle. Not only that, but you can also make all the icons for the weapon before you have it in-game as a dts, which is much more convienient.


All-in-all this tutorial is useless. Nice job wasting both mine and your own time.
Wtf? At least I provided some basis. You didn't have to read this if you already knew how to do it. I am no modeler, thus, no modeling program, thus, no way to render models to screenshot them.

You can get your loving photo however you like, this provides just one example. It is mainly a tutorial on how to use the editing program.

Also, I never really worked with visual arts (both by hand and digital) and I found it a little time-consuming to learn tricks behind this. This tutorial provides a guide for the rest of us non-visual-art advanced people, IE: Programmers, who want to make icons and that's it. For the programmer who wants to get some art done themselves because there are some pretty slow/lazy ass artists out there. For the programmer who doesn't need to learn to do much more in GIMP because all they want to do in it is make icons and be done with it.

Your conclusion that this is a waste of my time and yours, that
All-in-all this tutorial is useless

is incorrect in several ways:

1. Helps people who just want to make icons and don't have time to learn the intricacies of GIMP
2. Saves many people time
3. Gets the info out there so we don't end up with add-ons with icons that have ?'s (or whatever it is)
4. And more that I can't remember, but I know there should be more lol

All-in-all
.... I'm done ranting...

No hard feelings though tokato, thank you for exemplifying another way to screenshot your weapon.
« Last Edit: October 04, 2010, 08:01:18 PM by AGlass0fMilk »

« Last Edit: October 05, 2010, 08:09:08 PM by spartan101 »

Pretty much sums it up,
Another great tutorial AGlassOfMilk :)

Reduce the barrel to 8 vertices
Uh, forget no?

:P

Its only 10 right now anyways, what difference would it make?
« Last Edit: October 07, 2010, 09:46:29 PM by takato14 »

Uh, forget no?

:P
It makes it less high poly (Just constuctive critizem),ugh forget it it's your choice not mine I guess

Once again, its only 10 verticies right now, so theres not really any significant benefits to reducing it. :/

Once again, its only 10 verticies right now, so theres not really any significant benefits to reducing it. :/
By my count it is over 20...

Might be a page 4  :cookieMonster:
EDIT:DANG

By my count it is over 20...

VERTICIES. Not faces. Also, its my weapon, and I like how it is now. :P
« Last Edit: October 17, 2010, 03:47:58 PM by takato14 »

VERTICIES. Not faces. Also, its my weapon, and I like how it is now. :P
Yeah true,also it's your choice what you want..


VERTICIES. Not faces.
Uh, no? I took this picture in blender, this is a 10 vertex cylinder: