Author Topic: Most Up-to-date Ammo System Script?  (Read 5810 times)

You should use spaceguy's ammo mod

You see I don't know how to...

Torque has a built in ammo system, if you try starting a new template project using Torque, you will be forced to pickup 'ammo clips' from the ground to use your weapon, which deplete after some shots depending on how much ammo is in them. They can also be dropped and act like normal weapons. I dunno if Badspot has removed this, but last time I checked the functions it uses still exist.


Torque has a built in ammo system, if you try starting a new template project using Torque, you will be forced to pickup 'ammo clips' from the ground to use your weapon, which deplete after some shots depending on how much ammo is in them. They can also be dropped and act like normal weapons. I dunno if Badspot has removed this, but last time I checked the functions it uses still exist.
About half of it has been removed. The Rocket Launcher has a "no ammo" state it never uses and several guns have a blank, non-functional ammo = ""; line.

You see I don't know how to...
It's really simple. If you're capable of making a weapon and/or understanding what a function is at the very least, you should be able to figure it out. Check out the scripts.

I love auto glocks is it from gmod?
I am makeing an auto glock but I just don't know how to run the animations. :( Please help.
« Last Edit: November 02, 2010, 08:32:19 PM by Sgt. A Walter »

About half of it has been removed. The Rocket Launcher has a "no ammo" state it never uses and several guns have a blank, non-functional ammo = ""; line.

V20.
I say he brings the ammo system-ALL of it.
Who's with me?

(Better yet, why not just package it as a default addon for the game.)

V20.
I say he brings the ammo system-ALL of it.
Who's with me?

(Better yet, why not just package it as a default addon for the game.)
Default add-on, better just fix it then.

The most up to date one is Gravity Cat's.
Spaces, the animatio can overlap on any server, Gravity Cat's server is in germany, And i haven't had a animation overlap yet.

The most up to date one is Gravity Cat's.
Spaces, the animatio can overlap on any server, Gravity Cat's server is in germany, And i haven't had a animation overlap yet.
What are you talking about.
You are talking about an animation that can overlap because of the place of the server?

I am taking about the Support_AmmoGuns
In Space Guy's, the animations/animation sounds overlap in pretty much any server, besides single player.
With Gravity Cat's, he has had three hosters (Himself, Digital, and Moonlight). He lives in Germany, Digital lives in Scotland, Moonlight lives in Scotland also. It is always on GSF Paradise, and there have been no animation overlaps in my experience.

I am taking about the Support_AmmoGuns
In Space Guy's, the animations/animation sounds overlap in pretty much any server, besides single player.
With Gravity Cat's, he has had three hosters (Himself, Digital, and Moonlight). He lives in Germany, Digital lives in Scotland, Moonlight lives in Scotland also. It is always on GSF Paradise, and there have been no animation overlaps in my experience.
Still doesn't make sense.
You are talking about animations and sounds that might overlap eachother and then you start talking about the place of the server.

That only has to do with the responsetime of the server.
Any small bit of lagg might cause the sound and animation to overlap or cause problems.

That doesn't have to mean that Gravity Cat's ammo script is better.
It's just a problem of the servers.


Torque has a built in ammo system, if you try starting a new template project using Torque, you will be forced to pickup 'ammo clips' from the ground to use your weapon, which deplete after some shots depending on how much ammo is in them. They can also be dropped and act like normal weapons. I dunno if Badspot has removed this, but last time I checked the functions it uses still exist.
Um, he uses Blender... I know that for a fact...

Um, he uses Blender... I know that for a fact...
Are you stupid?