Author Topic: Making a weapon glow  (Read 758 times)

How to make a part of the weapon glow?
Like when you're on a dark map you still see it (I don't mean adding a light).


I don't think I've ever seen a gun do that. You probably could reverse the normals on the model in whatever program you are using to export to .dts. I know that's what happened for my gun. It's barrel's normals were flipped and it had a shiny glow to it.

Normals are basically the faces "flipped" the other way. So when a light hits it, lets say from the right side of it, it would be reversed shadowing giving it a glow. Instead of it casting a shade to the left side it would be lit up.

Does that make sense?

In the Blender DTS exporter, there's an option under the materials tab to set a material to "Self-illuminating". Make sure that the ONLY the part of your model you want to glow is linked to that material, and click self-illuminating. This makes it glow.

In the Blender DTS exporter, there's an option under the materials tab to set a material to "Self-illuminating". Make sure that the ONLY the part of your model you want to glow is linked to that material, and click self-illuminating. This makes it glow.
Thanks


Did it work?
I have yet to get a chance to try it.
Didn't try yet (My model needed some fixes). But I hope it does...

Didn't try yet (My model needed some fixes). But I hope it does...
I remember your door pack. I followed it since the beginning.


My name used to be Iownu424.


But now I can make such things.

I remember your door pack. I followed it since the beginning.
My name used to be Iownu424.
But now I can make such things.
Yeah, I remember you.
I stopped the doors 'cause I haven't had anymore fun with it.
I still have some of the "beta-doors" that actually work, but they're not good looking ;D

I'm currently working on some weapons I might release (and on some builds)
Might get back to JVS after that.