Author Topic: brick model scale  (Read 1404 times)

how I can get brick size 8 x 16 x 1 scale size import into milkshape or Blender? I not want use player scale dts.



anyone can help me ?
« Last Edit: October 07, 2010, 06:36:09 PM by Furling »

5(x) 2(y) 5(z) would be a 1x1f brick in Milkshape 3D. 5x6x5 being a normal 1x1 brick.

Here is a 8x16f brick in Milkshape 3D format.

5(x) 2(y) 5(z) would be a 1x1f brick in Milkshape 3D. 5x6x5 being a normal 1x1 brick.

Here is a 8x16f brick in Milkshape 3D format.
Nice job!, i got download, but I need studs top too. If you can.
How i can make copy and paste a model ?
how i get ifno scale size model ?
If you help me, that would be wonderful.

Nice job!, i got download, but I need studs top too. If you can.

Model w/ stud textures. It uses the brickTOP.png image found in the Blockland/base/data/shapes folder.

How i can make copy and paste a model ?

Select the model/mesh, press ctrl+c to copy, then ctrl+v to paste.

how i get info scale size model ?

I am unsure of what you mean by this.



I am unsure of what you mean by this.
I need any kind brick size format into milkshape.
5(x) 2(y) 5(z) would be a 1x1f brick in Milkshape 3D. 5x6x5 being a normal 1x1 brick
something like that.

EDIT: I open your model, i not see it stud top nothing.
« Last Edit: October 08, 2010, 01:15:36 PM by Furling »

I need any kind brick size format into milkshape.
5(x) 2(y) 5(z) would be a 1x1f brick in Milkshape 3D. 5x6x5 being a normal 1x1 brick
something like that.

If I read you correctly, I gave you the size for Milkshape.
"5(x) 2(y) 5(z) would be a 1x1f brick in Milkshape 3D. 5x6x5 being a normal 1x1 brick"

That is the size for the mini boxes on the grid in Milkshape.


This is an example of the 1x1 brick.

I not see brickTOP in that model (purple top), there no texture.



How I enable it to see texture on that top ? and how I can set texture on each sides, like top, side, bottom ?
I plan using this brick scale for my rail tracks.
« Last Edit: October 12, 2010, 08:21:32 PM by Furling »

Make sure you are in Texture mode. Right Click, then set the check to Textured. Other than that, I don't know what could be wrong.

Make sure you are in Texture mode. Right Click, then set the check to Textured. Other than that, I don't know what could be wrong.
failed.