Author Topic: Hiding Shapenames  (Read 3487 times)

Is there any way to completely hide a player's shapename? I've tried setShapeNameDistance(0) and setShapeNameDistance(-1) and both just reduce it to a very small visible distance instead of completely hiding it.

Well, when you press F5, it will hide them, so maybe you could use cmdtoclient?

Well, when you press F5, it will hide them, so maybe you could use cmdtoclient?
Shut the hell up.

You're better off leaving the distance alone, or a little shorter, because you should at least know who you're looking if you're really close.

Shut the hell up.

You're so nice ;)

I was giving a suggestion. Way to be an starfish.

You're so nice ;)

I was giving a suggestion. Way to be an starfish.
My problem with you is that you suggested something that wouldn't work, and would be easily exploitable.

First off, I don't believe there even is a clientCmd for F5. Doing so would require a clientside add-on, which is not ideal for anything. Second, if it did work, all it would take is one person to simply press F5 to ruin it.

This is for a rather simple game mode that I'm working on. A short distance will work for most of the players, but for one of the players, I would prefer a completely hidden name.

I think I remember that all players can have an individual shape name distance.

Yes they can, I've figured that out, but I need to know if it's possible to completely hide the one players shape name.

all it would take is one person to simply press F5 to ruin it.

Whoops c:

Would there be something like ".hide" ?


Isn't there something like %obj.hide?

Isn't there something like %obj.hide?
You're asking if there's a variable on every object that tells if it's hidden or not?

Nevermind, just an idea.

i thought badspot disabled hiding the shapenames and stuff, maybe not though