Hi. I'm making a Medieval RPG called Arrain, and I would like some help with some things. Here's the features it will have:
~ New combat system ** Not likely possible (?)
~ Ranks, levels, exp Possible
~ Beautiful terrain Possible, but challenging
~ Quests Possible, but challenging
~ NPCs that will recognize you once you've introduced yourself Possible
** Each player has the following client variables made: <var:cl:damage>, <var:cl:maxDmg>, <var:cl:health>, and <var:cl:maxHealth>. The <var:cl:maxHealth> and <var:cl:maxDmg> variables go up with each rank. When a player or bot is damaged, a random number is triggered between the <var:cl:damage> (which is always 0) and the <var:cl:maxDmg> variables. This value is then subtracted from the <var:cl:health> variable. The player/bot's original health will reset to 100.
When the <var:cl:health> variable is at or below 0, the player/bot dies. I seriously do not know whether or not this will work. Basically, my new system will ignore the player's original 100 health and the damage the weapon does. It will instead randomly do damage each time someone is hit.
Please, feel free to comment if you have new ideas, whether you think the ideas are possible or not, or especially if you figure out how to do something with events (VCE) or if you have special building techniques that will really help improve Arrain. Thank you.
~ Zyronn Sorrow