Author Topic: Buildable vehicles are possible.  (Read 3853 times)

They existed in vanilla.
The way the bricks are created now uses a different type of object than before, and thus as it stands we can't just place .blb bricks on a jeep.
Engine changes are not required for buildable vehicles, but any implementation we can get of them at this point would be very crap-tastic.

So it's possible but it'd suck.
glory

Buildable vehicles in vanilla were possible but they were hard as forget to do because the build controls went all trippy.

Having a vehicle render a "base" model with a smaller/less optimised brick grid on top of it may work, but after more than a few bricks doing decent collisions would be really slow. (lots and lots of collision shapes when the Jeep only does it with one or two)

If you added a scalable collision mesh that would work on the average position of bricks that might work. There are always the jack-asses though that would make a bunch of 1x16s jutting out in random places from their vehicle, though. :/

There are always the jack-asses though that would make a bunch of 1x16s jutting out in random places from their vehicle, though. :/
But it looks sooo cool though! D:

If you added a scalable collision mesh that would work on the average position of bricks that might work. There are always the jack-asses though that would make a bunch of 1x16s jutting out in random places from their vehicle, though. :/
limit the size to an 8x16

for things as large as transport trucks to things as small as minibikes.

Well, this is unexpected.

Would stuff like custom tanks with their own weapons be possible?

This would be epic. Like make a tank with an evented turret....

A boy can dream, eh?

i was just thinking about this
a way to have things DL into the client while ingame and then send a check to the server saying that they have the files, which is a model which is a buildable vehicle?

It is definitely possible, but doing it right is hard.

no Impossible Blockland Has bad Collisn Meshs A brick Crashing into a brick my crash the server

It is definitely possible, but doing it right is hard.
Yeah, my main reason for posting this is just because the whole "engine changes" prerequisite has bothered me every time I see some noob spouting off the term like a run-down fire hydrant.

I heard that the new torque engine uses Havock physics. Could this be implemented into Blockland?