Author Topic: Loading Events With Serverdirectsavefileload()  (Read 3621 times)

I have tried some more stuff and still no luck.

Bump. Does anyone have ideas on how to fix this?

.save("base/brickgroup.txt"); the real brickgroup that's created by the game.

Create the fake group using the contents of brickgroup.txt.

See if that works.
Horrible idea. lol

It just dumps all the datablocks in the group.

No it doesn't.

But trying to "Create the fake group using the contents of brickgroup.txt." would cause a nightmare.

Well not datablocks, but one of these for each brick:
Code: [Select]
   new fxDTSBrick() {
      position = "-400.5 -118 120.2";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "brick4xCubeData";
      angleID = "0";
      colorID = "6";
      printID = "0";
      colorFxID = "0";
      shapeFxID = "0";
      isBasePlate = "0";
      isPlanted = "1";
      client = "10346";
      stackBL_ID = "-1";
         bl_id = "11902";

Problem Solved with some ideas from Xalos. Thanks everyone.

Locking