Author Topic: I might try a hand at scripting an add-on. (Posted) Any tips?  (Read 562 times)

Well, in this topic, I think Uxie could make me a nice fresh model. So I was going to try a simple hand at scripting.

I'll use the Gun script as a base, but would you guys be able to provide some tips to help  prevent anything from going wrong. (Like, overwiting the Gun, broken projectiles, etc.) If you could, tha'd be great.

Rename any datablock you change, and update all references to it.

If you edit a particle component, you must make a copy of the other datablocks that reference it, with the reference altered.

If you don't, then it will probably be failed for overwriting other add-ons' datablocks. (Apparently one of the issues with the mini-nuke.)

You want the Rocket Pistol? I'm not planning on scripting it.