Author Topic: /cancelsavefileupload does not work!?  (Read 1216 times)

When I begin uploading a save to my server and then type /cancelsavefileupload to cancel the upload, it continues uploading. After typing the command, I can still see the progress bar on the client and if I do a trace(1); on the server, I can see that yes, it is still uploading, even though I told it to stop.

Where did you get that command? Negaverse?

/cancelsavefileupload does work, it keeps loading, but cancels the final stage, of putting the bricks into the game

Oh. But if I do /serverloadsavefileend, it also continues uploading the file. It shouldn't be doing that, because it loads all the bricks already uploaded, then is supposed to stop. Is there a way to stop the actual uploading?

Where did you get that command? Negaverse?
It's common knowledge. dumpconsolefunctions();

It's common knowledge. dumpconsolefunctions();

Careful not to start quoting Add-On commands and not default ones.

It is default. Try it with nothing enabled. Now, back to my problem.

It does work. Your client continues to send data to the server though. Once it's finished, it'll give you an error, saying you were never uploading.

But is there a way to actually stop the upload? That's all I want to do.

Use that command, and if you have -mod editor running, hit f10 twice.

I mean as far as script. This should be in coding help, since it's deviated from my original problem.

Use that command, and if you have -mod editor running, hit f10 twice.

That's only hiding the bar, as you know. I'm sure you could force the connection closed on your end... Right? There must be a way.

Use that command, and if you have -mod editor running, hit f10 twice.
or take a picture, which will also hide it

Is it possible to do /cancelsavefileupload through console?

Is it:
Code: [Select]
servercmdcancelsavefileupload(%client);


oh, you can do servercmdfunctionnamehere(stuffs);
instead of commandtoserver('functionnamehere', stuffs);?