datablock DecalData(NAME) { textureName = "LOCATION";};
datablock DecalData(ADecal1) { textureName = "Add-Ons/Gamemode_Something/MyFace";};
someclient.player.setDecalName(ADecal1);
add(ed) to the setDecalName and setFaceName listings.
Code: [Select]someclient.player.setDecalName(ADecal1);
I'd assume that it just looks for a datablock with a matching name and then changes it to the datablock, meaning there wouldn't be a list. I think it should work..
I'm on all day. You aren't. loving timezones D: