Author Topic: V19 Public Beta 1  (Read 6533 times)

Badspot

  • Administrator
If you have had some problem with v18, try this and post your results.  

When you reply:
  • Post what operating system you are using
  • Post if the game worked or not
  • If you have a problem describe the problem completely
  • If there is an error message, post the exact message and what you were doing when it happened
  • If you post something handicapped or unhelpful I am just going to ban you.


<links removed, no longer relevant>

« Last Edit: October 30, 2010, 06:46:50 AM by Badspot »


testing after i copy my BL folder, in case it does something too bad...
edit: done, getting v19
edit again: yay, escape is fixed
« Last Edit: October 30, 2010, 12:20:48 AM by phflack »



i think isjix said they lost their saves, although i still have mine



Done installing, gonna run with no add-ons.
No problems here.

Now, I'm gonna run with all my add-ons.
« Last Edit: October 30, 2010, 12:39:36 AM by JamestheLeet »

it still says v18 but everything seems fine

EDIT: no editor.zip :c

when i tried to install it it was copying old screens or something and then an error message appeared and i kinda just automatically clicked abort so i didnt see it :/

v18 is like
O'
   c
O

while v19 is laughing at v18 for having a short term like
JD
  D
JD
« Last Edit: October 30, 2010, 12:43:16 AM by Flamecannon »

amazing. now i cant play blockland anymore.
EDIT: this is what console says

//-------------------------- 10/29/2010 -- 21:59:00 -----
Processor Init:
   Intel Pentium III, ~2.10 Ghz
     (timed at roughly 2.10 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland v18
Module Directory: C:/Blockland
Total Ram: 3999 MB
OS: Windows 7 Home Premium Edition (build 7600), 64-bit

--------- Parsing Arguments ---------
Parsing command line arguments: -mod editor
setModPaths: invalid mod path directory name: 'editor'
Error opening zip (Add-Ons/Vehicle_DragRacer.zip), need to handle this better...
--------- Loading Common ---------
setModPaths: invalid mod path directory name: 'editor'
Error opening zip (Add-Ons/Vehicle_DragRacer.zip), need to handle this better...
Missing file: base/main.cs!
Missing file: base/client/defaults.cs!
Missing file: base/server/defaults.cs!
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Missing file: base/client/init.cs!
Missing file: base/server/init.cs!

Badspot

  • Administrator
EDIT: no editor.zip :c

Yeah, the way torque was scanning for zipped mods on startup was stupid and slow.  You'll just have to use the add-on based mission editor.  I'll post an official version when the update ships.

Yeah, the way torque was scanning for zipped mods on startup was stupid and slow.  You'll just have to use the add-on based mission editor.  I'll post an official version when the update ships.
no quote for my reply?