Jet Force

Author Topic: Jet Force  (Read 9137 times)

Is there any way to change the jet force?, it's very annoying when you fall of something and have to touch the ground before you can get back up. :P
And if there is a way to change the jet force, how can i apply it to all the players all the time? (except for maybe in mini-games)
« Last Edit: February 26, 2007, 03:42:27 AM by Hezkore »

Yeah, Jet force would be good in the admin menu, And also in the minigame menu. :D

Try playing around with these datablock settings:

  • jumpForce
  • jumpEnergyDrain
  • minJumpEnergy
  • jumpDelay
  • minJetEnergy
  • jetEnergyDrain
  • canJet
  • mass

There's still quite alot of allGameScripts.cs.dso which is understandable, and I found that in there.  Haven't tinkered with it, though. It could be engine coded.

I did tinker with the mass. Using the same settings as I would in RTB, resulted in my player being so heavy, that I couldn't lift off the ground.

Yeah i've tried all those, Mass changes the players weight but the jets seem to follow the mass value, cause if you set mass to 0.5 you can jump über high but the jets are still very weak. :/

Badspot

  • Administrator
you can do .dump(); on any datablock to see all of the fields and methods for it and learn a lot that way.  Like playerStandardArmor.dump();

Wow really?, cheers mate...
You should release a tutorial or help file or something.
A Wiki maybe? (maybe there is a Wiki i have missed :S)

A wiki for scripts and coding help would be nice.

you can do .dump(); on any datablock to see all of the fields and methods for it and learn a lot that way.  Like playerStandardArmor.dump();
What will .piss(); do?

Oh, I didn't realise you could dump the player datablock. I'd tried dumping the actual player, but not dumping the datablock.

Try playing around with these datablock settings:

  • jumpForce
  • jumpEnergyDrain
  • minJumpEnergy
  • jumpDelay
  • minJetEnergy
  • jetEnergyDrain
  • canJet
  • mass

There's still quite alot of allGameScripts.cs.dso which is understandable, and I found that in there.  Haven't tinkered with it, though. It could be engine coded.

I did tinker with the mass. Using the same settings as I would in RTB, resulted in my player being so heavy, that I couldn't lift off the ground.

Make it lighter then...

A wiki for scripts and coding help would be nice.

We're building something over at http://wiki.returntoblockland.com/ so feel free to add/browse there.


A wiki for scripts and coding help would be nice.

We're building something over at http://wiki.returntoblockland.com/ so feel free to add/browse there.

Yeah, I've been getting a 500 error for a while. I guess you don't go there often enough to know.  :cookieMonster:

What exactly does .dump(); do?

It dumps info about that object to the console.  It's almost like echoing all the object's properties.  It works for GUIs too.  But not for functions, at least not that I can tell.