Not really. If the RPer must build their own things, they should have jets for easier building.
any roleplay that requires a minigame isn't an RP.
If an RP is fighting-based (such as a Crime RP, Army RP, Space RP, et cetera) then a minigame could easily be implemented into, and even improve the quality of, an RP.
As for standards, I generally stick to these:
-Do not control other people
-Do not be all-powerful
-Do not stray outside of the plausible for the type and mood of RP. For example: if the RP is set in modern times, don't suddenly go back in time and shoot the haters in your life to make everything honkey-dorrey. However, if the RP is comical and you and your company are "mature" enough, impossible things can be used for comedy purposes, an example being that the most masculine character suddenly gets a pet unicorn.
-Do not take the comedy too far. It can lead to the whole RP not making sense and cause it to look like it's a story written by 4-year-olds.
-Be flexible. Other people have different minds and what might be fun to them is not fun to you. If the RP get too childish, simply leave peacefully.
-Try not to kill other characters. Unless ghosts are plausible in the RP (and the player of said character is ok with it), killing characters only leads to trolls and angry "decent" people. I've been to many RP's where the thing was ruined either by people saying things similar to "*falls and cuts head open. beyond repear" for their own character, only to be revived by someone and doing it all agian over and over, or by people saying "*shoots and kills [insert name here]"
Gtg for now but I'll most likely add more later.