Author Topic: Bloodshed - Text Adventure  (Read 2803 times)

Systems Engaged
>>> Connecting...
> Data Logger - January 14, 2039
> Password *******
   Name: Rick Johnson
   Age: 32
   Gender: Male
   Profession: Field Medic
   Bios: Normal build and average height, classified as emotionally unstable.
>>> Linking...
> Personal found, bringing up current status...

Condition
   Health - [||||||||||] 100%
   Sanity - [||||------] 40%
   Inventory: M4A1 [60 Rounds], M9 [15 Rounds], First Aid Kit

Part 1:
   The thick, sticky liquid runs through the crevices of your fingers as you begin to tense up. A harsh cry vibrates in your ear which jerks you back to reality. You look down upon your hands, compressing a bullet wound on a soldier, and notice that they're trembling. "Pull yourself together! You're letting him lose too much blood," you scold yourself as you try to brace your shuddering. The wounded soldier tilts his head in an odd fashion and lets a sigh of relief as if all his worries had vanished. His eyes slowly gaze into the sky and he lets out one last breath. You slowly release your grip on the soldier's leg where the wound was present and you reach for his dog tags, "Sargeant John Morris 2004". The squad is now left without a leader and a group of enemy marines is engaging on your position. What do you do?

> Tell Your Squad To Fall Back
> Tell Your Squad To Hold Position
> Tell Your Squad To Engage The Enemy
> Ask One Of Your Squadmates For Ideas

EDIT: Dammit why did I post this so late? I won't be able to update if anyone posts until tomorrow morning.
« Last Edit: November 09, 2010, 12:45:48 AM by keonesan »

Wait until their in range.
Immediantly when they get in range release hell.

"Sergeant John Morris 2004".
Say "Hold position!" and fire your M9 and M4A1 into the air like a madman. Then yell "Don't fire until yer see ther whites of them eyes!" like a true hero.

EDIT: You should make this happen in WWII.
« Last Edit: November 09, 2010, 01:36:17 PM by D.A.C.K »

Tell your squad to hold position. If theres a sniper, send him and another soldier to find a good sniping spot.

Watch the bloodshed. :3

Wait until their in range.
Immediantly when they get in range release hell.

Condition
   Health - [||||||||||] 100%
   Sanity - [|||-------] 30%
   Inventory: M4A1 [60 Rounds], M9 [15 Rounds], First Aid Kit

Part 2
> Tell Your Squad To Hold Their Position

       You slowly lift yourself up from the ash covered floor of the bombed apartment building and you order, "Let's hold our position. We'll have the higher ground and if a sniper comes they'll have a hard time spotting us since it's dark in here." A marine pivots his rifle onto the floor and uses it to hoist himself up. He then proceeds to walk up to you until you can feel his breath down your neck, "And who the forget put you in charge? What the hell happens if they bring in the heavy guns?" -10% Sanity

What do you do?

> Change Your Mind
> Stick With The Plan


Stick with the plan in this form.
Tell him it's the only reasonable way. If they bring in the big guns we'll just escape/blow a hole in the back wall and escape.

Stick with the Plan

Condition
   Health - [||||||||||] 100%
   Sanity - [||||||----] 60%
   Inventory: M4A1 [57 Rounds], M9 [15 Rounds], First Aid Kit

Part 2
> Stick With The Plan

       Your body stiffens up and you begin to reason with the marine, "This apartment complex is durable enough to stand one rocket. Worst case scenario is if they take the front wall out, if they do we'll escape through the back alley." The marine stares at you with a burning intensity then his eyes finally soften up. He firmly places his hand on your shoulder and says, "Ok. We'll go with your plan. It just better work, ok?" +30% Sanity

       Your squad begins to form a defensive parameter: three marines take cover behind the windows at the front wall complex, two marines take position at the door, and you along with another marine take position on the second floor. The enemy soldiers soon come to view but you respond by raising your hand in a fist to signal cease fire. The soldiers slowly creep towards the complex, their guns poised, until they're only a few yards away from the door. Then you give the signal to attack.

       The gun kicks into your shoulder as you fire off three successive shots into an enemy soldier's chest. -3 M4A1 Bullets The soldier slowly tilts back, his finger still on the trigger, as he accidentally hits one of his allies. Suddenly the entire buildings becomes engulfed in gun fire. You feel the hot whisps of air fly past your head as you crouch lower and lower. Your squad manages to neutralize seven enemies before an ally marine is shot and killed at the first story window. "Ah forget!" cries the marine who was beside you as he clutches his arm for he had been shot also.

What do you do?

> Use First Aid On Marine
> Leave Him Be

(Remember, you never know which choice will be your last.)

Leave him be and push him out the window saying "Adios, amigo!".

Leave him be and push him out the window saying "Adios, amigo!".

:/

Use first aid on him, don't be a cigarette.


Use first aid on him, don't be a cigarette.

Condition
   Health - [|||||||||-] 90%
   Sanity - [||||||||--] 80%
   Inventory: M4A1 [30 Rounds], M9 [15 Rounds]

Part 3
> Use First Aid On Marine

       You slowly creep towards the wounded marine as bullets rupture the walls of the apartment. Just as you're about to reach the marine, a small chunk of the wall shatters in your face as sharp, hot shrapnel singes your face. -10% Health Finally, you manage to crawl to the marine, covering your left eye with your hand, and you begin to apply the first aid kit to his wound. You first inject him with morphine to decrease the pain and you begin to clean the wound. Luckily the bullet had gone completely through so you're only required to bandage him. Used First Aid Kit +30% Sanity
       
       Justification: You risked your life to save a marine. In doing so you may have received damage but you don't have to live with the remorse of leaving a marine to die. If you were to leave him dead you wouldn't have taken the shrapnel but you would have lost a large amount of your sanity.

       After the marine recovers from his pain and is back on his feet, you empty the rest of your clip and the enemy force begins to fall back. -27 M4A1 Rounds Your squad lowers their guard and a few marines let out a quiet sigh. The joy of your victory is soon diminished by a heavy armored enemy soldier carrying an RPG accompanied by about a dozen other enemy soldiers. You quickly begin to reload your M4A1 but it's too late, the rocket is propelled from the RPG and it soars at an incredible speed, emitting a whistling sound as it cuts through the air. "Ah fu-", is all you can muster before the building shakes and everything goes black.

>>> Connection Disrupted
> Attempting To Reconnect [1/3]...
> Attempt Failed
> Attempting To Reconnect [2/3]...
> Attempt Failed
> Attempting To Reconnect [3/3]...
>>> Connection Established

       You eventually come to your senses but you have a throbbing headache and your ears are ringing from the explosion. -10% Sanity The front wall of the complex has been turned into a pile of ash and debris, leaving you as sitting ducks. "Out the back door! Hurry!" you scream as you try to stand up. You feel disorientated and you fall back onto the ground. Suddenly you feel an arm wrap around you and you're lifted to your feet. You look to your right and see it's the marine that you saved who had been shot in the arm. The marine gives you a shy grin and he begins to carry you to the back door.

Justification: If you had not saved that marine, who knows what your fate might had been?

       Your squad regroups in the back alley and without hesitation, your squad begins to sprint for their lives. The alley way soon merges into a four lane street and you hear the angry, viscous battle cries of the enemies. Finally, everyone finds shelter in a nearby clothing store but the enemy soldiers will eventually find you yet again. You need to think of a plan, and fast.

What do you do?

> Stay In The Store
> Take The Sewers
> Take The Highway
> Continue To Run Down The Main Street