Author Topic: I think DarkStars tutorial is incorrect now.  (Read 3048 times)

When it comes to the detail levels.
I made my model, and everything.
Then I made a empty named detail32 and parented everything to it.
Then I made a empty named shape and parented detail32 to it.
I exported it, and not only did the export log say something along the lines of "Warning - No detail levels found." but it also dosn't show up in blockland at all, in fact, depending on what I do, it crashes the game upon viewing.

File:
http://www.filefront.com/17507696/untitled.blend
« Last Edit: November 12, 2010, 04:42:00 PM by DrenDran »

First don't use curves as models, convert them to meshes with alt c. Second, you don't seem to have Detail32, you just have Detail1. I think when it asked you to set up the hierarchy for you, you said yes and it made its own.
But mainly it's because you set up curves instead of meshes.

First don't use curves as models, convert them to meshes with alt c. Second, you don't seem to have Detail32, you just have Detail1. I think when it asked you to set up the hierarchy for you, you said yes and it made its own.
But mainly it's because you set up curves instead of meshes.
Ah thank you, I will try that now.
I just thought that yours might have been incorrect first because of the updates in blender and the dts exporter since it was written.

I changed the "Detail1" model to "Detail32" and converted all the old shapes to meshes.
It still crashes BL when it tries to display the item.
He's the .blend file:
http://www.filefront.com/17507853/untitled.blend

The exporter log file says this:
Code: [Select]
Exporting...
 Writing shape to  'c:\blockland\add-ons\weapon_plasmaexplosive\agun.dts'.
 Processing...
 Warning: Unhandled object 'MBall'
 Warning: Unhandled object 'MBall'
 > Shape Details
    > Nodes
      ^^ Bone [Exp-Catch-Root] (parent -1)
    > Objects
     'Cube' : Standard
     'Cube' : Standard
     'Cube' : Standard
     'Cube' : Standard
     'Cube' : Standard
     'Cube' : Standard
     'CurveCircle' : Standard
     'CurveCircle' : Standard
     'CurveCircle' : Standard
     'Mball' : Standard
     'Mball' : Standard
    > Materials
       Material
    > Detail Levels
       Detail-1 (size : 32)
       Smallest : Detail-1 (size : 32)
    > Internal Sequences
 Writing out DTS...
 Done.
 Writing shape to  'c:\blockland\add-ons\weapon_plasmaexplosive\agun.dts'.
 Processing...
       Warning : Shape contains no detail levels!
 > Shape Details
    > Nodes
      ^^ Bone [Exp-Catch-Root] (parent -1)
    > Objects
    > Materials
    > Detail Levels
    > Internal Sequences
 Writing out DTS...
 Done.
 Finished.
 

2 of them still aren't meshes, the ovals on the box. Theres 2 ovals that are meshes and 2 that aren't, select the circle outlining them and delete them.

2 of them still aren't meshes, the ovals on the box. Theres 2 ovals that are meshes and 2 that aren't, select the circle outlining them and delete them.
That can't be what causing blockland to crash though, is it?
Edit: Nope, that didn't solve it.   :/
Edit edit, new download link:
http://www.filefront.com/17508045/untitled.blend
« Last Edit: November 12, 2010, 06:55:26 PM by DrenDran »

Holy forgetpolgons.


*attempts to repair*

This caused a runtime error on load. The forget. It also caused my DTS exporter to litterally crash while exporting and now blender is like trippin o.O
« Last Edit: November 12, 2010, 07:20:58 PM by takato14 »

Holy forgetpolgons.


*attempts to repair*

This caused a runtime error on load. The forget. It also caused my DTS exporter to litterally crash while exporting and now blender is like trippin o.O
You're install must be bad, it's not a big model.

You're install must be bad, it's not a big model.
actually, no. I successfully exported a dts of a model with litterally over 100000 polygons without any errors, and it was for a playertype model. The model functioned entirely in-game.

You just dont know how to model correctly, or the file is corrupt.

actually, no. I successfully exported a dts of a model with litterally over 100000 polygons without any errors, and it was for a playertype model. The model functioned entirely in-game.

You just dont know how to model correctly, or the file is corrupt.
I just downloaded and loaded the file provided in the link fine, it's your install that's corrupt it seems.
Also, you said that it wouldn't load, so why were you using an exporter at all if there was nothing to export because it wouldn't load?

Everything works fine for me in his tutorial. Whenever I go to a knife TDM(that has the butterfly knife), everyone's model looks like a screwdriver becuase I put my screwdriver model in the butterfly knife's folder. The only thing I can't do is coloring, I wish someone would post a video or some pictures of them doing it becuase I don't understand it when they tell me how to do it..

EDIT: -- Medo was this guy from a knife TDM, he wanted me to take a picture of him holding the knife :D

« Last Edit: November 14, 2010, 09:31:14 AM by CheeseDragon »

Darkstar should make a new tut for the new blender.
I don't think everything is the same.

I just downloaded and loaded the file provided in the link fine, it's your install that's corrupt it seems.
Also, you said that it wouldn't load, so why were you using an exporter at all if there was nothing to export because it wouldn't load?
... WOW You're stupid.

BLOCKLAND suffered a runtime error when it was loading up the dts. It had nothing to do with blender.

I had no problems downloading the file, except that I had to go through that peice-of-stuff site filefront.

Blender works perfectly fine for me, as do all of my scripts. (Except for the collada importer, but collada is garbage anyways.)
« Last Edit: November 15, 2010, 08:56:42 PM by takato14 »

Darkstar should make a new tut for the new blender.
I don't think everything is the same.
There IS no "New blender". Its all* the same. His UI is only slightly different than ours (and somewhat cooler xP).

*The only thing Ive noticed is that U/V Face select was removed. Which doesnt have anything to do with this anyways.