Author Topic: Blockland Just Crashes Randomly  (Read 1601 times)

Ohai :3
I just bought blockland a few days ago and played it
but sometimes it just crashes randomly and says Blockland has ended :S
so can anyone help me?

replay plz :O
and get a  :cookie:

Got windows or mac?
What's your operating system?
console.log?

Got windows or mac?
What's your operating system?
console.log?

i got windows 7 ultimate x64

and in the console.log file is
//-------------------------- 11/20/2010 -- 19:06:16 -----
Processor Init:
   Intel Core 2, ~3.05 Ghz
     (timed at roughly 3.03 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Blockland v19
Module Directory: C:/Blockland
Total Ram: 4095 MB
OS: Windows 7 Ultimate Edition (build 7600), 64-bit

--------- Parsing Arguments ---------
Parsing command line arguments: -modeditor
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server -------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client -------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Setting screen mode to 1440x900x32@75hz (fs)...
Changing the display settings to 1440x900x32@75Hz...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce GTX 260/PCI/SSE2
  Version: 3.3.0
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  3DFX_texture_compression_FXT1


OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor
Loading compiled script base/client/ui/allClientGuis.gui.
Executing config/client/config.cs.

--------- Loading Client Add-Ons ---------
Executing base/server/crapOns_Cache.cs.

Client checking Add-On: System_ReturnToBlockland
Loading Add-On: System_ReturnToBlockland (CRC:1476145949)
Executing Add-Ons/System_ReturnToBlockland/client.cs.
Executing config/client/rtb/prefs.cs.
Executing config/server/ADD_ON_LIST.cs.
Executing Add-Ons/System_ReturnToBlockland/RTBC_Profiles.cs.
Executing Add-Ons/System_ReturnToBlockland/RTBH_Support.cs.
Activating package: RTBH_Support
Executing Add-Ons/System_ReturnToBlockland/RTBC_Authentication.cs.
Activating package: RTBC_Authentication
Executing Add-Ons/System_ReturnToBlockland/RTBC_ColorManager.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_ColorManager.gui.
Executing Add-Ons/System_ReturnToBlockland/RTBC_ContentDownload.cs.
Activating package: RTBC_ContentDownload
Executing Add-Ons/System_ReturnToBlockland/RTBC_GUITransfer.cs.
Activating package: RTBC_GUITransfer
Executing Add-Ons/System_ReturnToBlockland/RTBC_InfoTips.cs.
Executing Add-Ons/System_ReturnToBlockland/RTBR_InfoTips_Hook.cs.
Activating package: RTBC_InfoTips
Executing Add-Ons/System_ReturnToBlockland/RTBC_IRCClient.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_IRCClient.gui.
Activating package: RTBC_IRCClient
Executing Add-Ons/System_ReturnToBlockland/RTBC_Manual.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_Manual.gui.
Executing Add-Ons/System_ReturnToBlockland/RTBC_ModManager.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_ModManager.gui.
Executing Add-Ons/System_ReturnToBlockland/RTB_ModUpdates.gui.
Activating package: RTBC_ModManager
Executing Add-Ons/System_ReturnToBlockland/RTBC_Options.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_Options.gui.
Executing Add-Ons/System_ReturnToBlockland/RTBC_ServerControl.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_ServerControl.gui.
Activating package: RTBC_ServerControl
Executing Add-Ons/System_ReturnToBlockland/RTBC_ServerInformation.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_ServerInformation.gui.
Activating package: RTBC_ServerInformation
Executing Add-Ons/System_ReturnToBlockland/RTBC_Updater.cs.
Executing Add-Ons/System_ReturnToBlockland/RTB_Updater.gui.
Executing Add-Ons/System_ReturnToBlockland/BL_AddOnsGui.gui.
Executing Add-Ons/System_ReturnToBlockland/BL_JoinServerGui.gui.
Activating package: RTB_Client

Client checking Add-On: Script_Compass
Loading Add-On: Script_Compass (CRC:-1793274708)
Executing Add-Ons/Script_Compass/client.cs.
Add-Ons/Script_Compass/client.cs (0): Unable to find function Compass_ExteriorInit
Activating package: CompassClient

Client checking Add-On: Gamemode_zombie
Loading Add-On: Gamemode_zombie (CRC:-668635940)
Executing Add-Ons/Gamemode_zombie/client.cs.
Executing Add-Ons/Gamemode_zombie/NewZMG.gui.
Executing Add-Ons/Gamemode_zombie/Zombieclient.cs.
Activating package: MinigameZombieGuiAddPackage

Client checking Add-On: GameMode_ZAPT
Loading Add-On: GameMode_ZAPT (CRC:201100)
Executing Add-Ons/GameMode_ZAPT/client.cs.
Activating package: ZAPT_Client

Client checking Add-On: GameMode_UnlimitedMining
Loading Add-On: GameMode_UnlimitedMining (CRC:358710572)
Executing Add-Ons/GameMode_UnlimitedMining/client.cs.
Executing Add-Ons/GameMode_UnlimitedMining/OreEditorGui.gui.
Executing Add-Ons/GameMode_UnlimitedMining/OreEditorGui.cs.

Client checking Add-On: Gamemode_TeamDeathmatch
Loading Add-On: Gamemode_TeamDeathmatch (CRC:1745991961)
Executing Add-Ons/Gamemode_TeamDeathmatch/client.cs.
Executing Add-Ons/Gamemode_TeamDeathmatch/MinigameGUI.cs.
Executing Add-Ons/Gamemode_TeamDeathmatch/MinigameGUI_TeamEdit.gui.
Executing Add-Ons/Gamemode_TeamDeathmatch/MinigameGUI_Teams.gui.
Executing Add-Ons/Gamemode_TeamDeathmatch/MinigameGUI_Rules.gui.
Activating package: MinigameGUIClient

Client checking Add-On: Client_Stranded
Loading Add-On: Client_Stranded (CRC:-788420916)
Executing Add-Ons/Client_Stranded/client.cs.
Executing Add-Ons/Client_Stranded/Stranded_Inventory.gui.
Executing Add-Ons/Client_Stranded/Stranded_Cook.gui.
Executing Add-Ons/Client_Stranded/Stranded_Forge.gui.
Executing Add-Ons/Client_Stranded/Stranded_Craft.gui.
Executing Add-Ons/Client_Stranded/Stranded_Tribe.gui.

Binding server port to default IP
UDP initialized on port 56259
Engine initialized...
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
Restoring the desktop display settings (1440x900x32)...
Authentication: SUCCESS
Activating the OpenGL display device... (NEW)
Destroying the window...
Setting screen mode to 1440x900x32@75hz (fs)...
Changing the display settings to 1440x900x32@75Hz...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce GTX 260/PCI/SSE2
  Version: 3.3.0
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  3DFX_texture_compression_FXT1

Connecting to "critcj's FREEBUILD!!!" (71.227.46.43:28000, 273ms)
  Download Sounds:      False
  Download Music:       False
  Download Textures:    False
  Download Projectiles: False
  Download Items:       False
  Download Debris:      False
  Download Explosions:  False

Sending challenge request...
Sending Connect challenge Request
Got Connect challenge Response
Sending Connect Request
Connection established
Connected successfully, killing other pending connections
*** New Mission: Add-Ons/Map_Bedroom/bedroom.mis
*** Phase 1: Download Datablocks & Targets
CDN Download finished
Received manifest and requested 889 blobs. (443 duplicates removed)
CDN Download finished
... Shape with old version.
*** Phase 2: Download Ghost Objects
*** Phase 3: Mission Lighting
  Successfully loaded mission lighting file: 'Add-Ons/Map_Bedroom/bedroom_ce7dd2f0.ml'
Mission lighting done
Executing config/client/Favorites.cs.
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
Restoring the desktop display settings (1440x900x32)...
Activating the OpenGL display device... (NEW)
Destroying the window...
Setting screen mode to 1440x900x32@75hz (fs)...
Changing the display settings to 1440x900x32@75Hz...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce GTX 260/PCI/SSE2
  Version: 3.3.0
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  3DFX_texture_compression_FXT1

  Successfully loaded mission lighting file: 'Add-Ons/Map_Bedroom/bedroom_ce7dd2f0.ml'
Bullet Error/Warning: Overflow in AABB, object removed from simulation
Bullet Error/Warning: If you can reproduce this, please email bugs@continuousphysics.com

Bullet Error/Warning: Please include above information, your Platform, version of OS.

Bullet Error/Warning: Thanks.

oh and i have the newest drivers :3

cmon why doesnt anyone helps me....

cmon why doesnt anyone helps me....

Because the terrorists won. :panda:

Because the terrorists won. :panda:

......we are not playing cs here :P
cause.....
THIS IS BLOCKLAND!!!!!

anyone have some ideas why its shutdown sometimes?

i got windows 7 ultimate x64
Bullet Error/Warning: Overflow in AABB, object removed from simulation
Bullet Error/Warning: If you can reproduce this, please email bugs@continuousphysics.com

Bullet Error/Warning: Please include above information, your Platform, version of OS.

Bullet Error/Warning: Thanks.
Uh. What.

Uh. What.

I had a tf2 addon pack that i downloaded on my dedicated server but one of the weapons had a bullet console spam message thing or something like that :P

Nvm. anyone knows why my blockland is shutdown sometimes?

tryied to reinstalling blockland and it still didnt chance anything...


I think "bullet error" is referring to the engine for brick physics.
I'm no expert but try setting brick physics to none and see what happens.

You should try deleting the TF2 add-on pack and run Blockland again. If that doesn't help, reinstall the add-on.

I think "bullet error" is referring to the engine for brick physics.
I'm no expert but try setting brick physics to none and see what happens.
tryed and it still shutdowns >.<

You should try deleting the TF2 add-on pack and run Blockland again. If that doesn't help, reinstall the add-on.
and i tryed that...
still didnt work >.<