Author Topic: 2 different wheels for one vehicle?  (Read 838 times)

Im trying to make a one-wheeled vehicle, but its VERY bad for TGE because of the massively stuffty collision. Can I have my one wheel and put 2 invisible wheels on opposite sides of the vehicle to balance it? Someone told me strato did it, but i dont know what vehicle it is or if its true.

Help would be appreciated.

Hoverboard and perhaps the skis use invisible wheels.

Hoverboard and perhaps the skis use invisible wheels.
I realize what vehicles USE invisi-wheels... someone told me that strato added invisble wheels along with the wheels the vehicle already had (which were visible) to stablize it.

I need to know if one vehicle can have two different types (or sizes) of wheels or not and how to do it. Because having all of the wheels invisible would look wierd (as the wheel I have would just have to be animated) and because its loving impossible to drive a one-wheeled vehicle with TGE.

If I may make a suggestion, which I believe you had come to yourself, Make invisible wheels, with an animated shape resembling a wheel.

The biplane has multiple types of wheels, check that out.

You do not need wheels on the sides, just the front and back. And Look at the combine or something for two different wheels. I'm too lazy right now to post a code.

You do not need wheels on the sides, just the front and back. And Look at the combine or something for two different wheels. I'm too lazy right now to post a code.
Actually, you have no clue what I need to do, so if you're going to just post garbage then shut up.

I still havent managed to get this working, I have the function in place but none of my wheels are mounting to the correct places.


With this script in place:
Code: [Select]
function GyrocycleVehicle::onadd(%this,%obj)
{
parent::onadd(%this,%obj);

%obj.setWheelTire(0, Jeeptire);
%obj.setWheelTire(1, jeeptire);
%obj.setWheelTire(2, Gyrocycletire);

%obj.setWheelSpring(0, jeepspring);
%obj.setWheelSpring(1, jeepspring);
%obj.setWheelSpring(2, gyrocyclespring);

%obj.setWheelSteering(0,0);
%obj.setWheelSteering(1,0);
%obj.setWheelSteering(2,-1);

%obj.setWheelPowered(0,true);
    %obj.setWheelPowered(1,true);
%obj.setWheelPowered(2,true);
   
}

This is what happens in game:



With the two side mounts being named hub0 and hub1 and a mount up at the top of the vehicle named hub2.

I mean, what the forgetstuff.
« Last Edit: November 26, 2010, 04:23:52 PM by takato14 »