Author Topic: Changing a Client-Sided Variable  (Read 1345 times)

Is there any way for a server-sided script with no client-sided components to temporarily change athe client's variable, while and only while they're on that server?

I.E. forcing:
$pref::visibleDistanceMax = "1000";

Thanks!


Nope, Like Chrono said.

Explanation: No, you can not do this, meatbag. If it were possible, you could destroy any meatbags game just be letting them carelessly wonder into your server misinformed.

Observation: Your intent on this point is questionable, meatbag. Would you care to explain why you would wish to do this?

Your intent on this point is questionable, meatbag. Would you care to explain why you would wish to do this?
while and only while they're on that server?
$pref::visibleDistanceMax = "1000";
That kinda makes it seem like the var he'd be changing would only have to do with his server.

Observation: Your intent on this point is questionable, meatbag. Would you care to explain why you would wish to do this?
Probably another annoying cheat on his server

Um, he just wants to force max draw distance because people are probably complaining about not being able to see stuff.

However forcing max draw distance is a bad idea, because people with low-end computers will lag and not want to play anyways.

Eh, knowing him and some of the annoying scripts he runs, I wouldn't be surprised if he wanted to turn down others' draw distances so far they can't see.
Besides, every day I've play Blockland in at least the last month, all I've seen him hosting is a Lava Trench DM, and unless he upgraded the size, it is rather small, like maybe 4 64x64 plates long/wide.

Not saying good intentions aren't possible, though.

I recall setting the draw distance of a map to a very low number in an old map on an old version, because otherwise it would lag terribly, but that feature may have been removed since then. The only client variables that a server can change are the variables that the client sets based off what the server sends in the first place, like the map data, and that is if there even are any variables like that.

I recall setting the draw distance of a map to a very low number in an old map on an old version, because otherwise it would lag terribly, but that feature may have been removed since then. The only client variables that a server can change are the variables that the client sets based off what the server sends in the first place, like the map data, and that is if there even are any variables like that.
If any client variables get changed by the server, it would be through a clientCmd.

Oh yeah, what about editting the Sky object's visibleDistance in the world editor?

Oh yeah, what about editing the Sky object's visibleDistance in the world editor?

Bingo. :cookieMonster:

Oh yeah, what about editting the Sky object's visibleDistance in the world editor?
No longer effective. Draw distance is now strictly determined by the client.

No longer effective. Draw distance is now strictly determined by the client.

Aw, what? :panda: Really?

Aw, what? :panda: Really?
Its possible to crash someone with a laggy map, so I think thats why its removed.