Author Topic: Hookshot  (Read 13193 times)

Text formatting doesn't work in Code tags, so I suggest you change the line to this instead:
Code: [Select]
projectileShapeName = "Add-Ons/Shapes/Projectile_Hookshot.dts";

Just because I'm a Zelda nerd, the hookshot is yellow/gold/dark yellow. But of course its blockland. In addition to my last post, we need Rupees. =p

Just because I'm a Zelda nerd, the hookshot is yellow/gold/dark yellow.
Actually, it IS blue. At least in LoZ: OoT.

Maybe I'm thinking Majora's Mask. Worst Zelda piece of ice cream ever.
But in Twilight Princess they are yellow.

The truth? I have probably 3-4 Zelda games, and have only made it past the first dungeon. :D (Including TP and OoT)

I've beaten OoT, got to water temple in MM, beat The Legend Of Zelda (first one), and beat Twilight Princess. (latter took me 4 days in 50 hours)

Text formatting doesn't work in Code tags, so I suggest you change the line to this instead:
Code: [Select]
projectileShapeName = "Add-Ons/Shapes/Projectile_Hookshot.dts";

I didn't mean a bold h, I just outlined what you needed to add.

Jookia, your version's Icon still doesn't work. Mine does...so what did you mean "You fixed the item icon"?

EDIT: Here, I made a little update. It takes Jookia's new wand and such, and I also added one little fix: Horses can be pulled as well now. Not really needed, but if you like horses in your server, take it. :P

« Last Edit: March 04, 2007, 12:58:34 PM by Aloshi »

I have beaten about seven Zelda games, including MM, OoT, Minish Cap, Link to the Past, Oracle of Seasons, Oracle of Ages, and Twilight Princess(Beat in 45 hours and 8 minutes).

Edit: Damn you are doing well with this Hookshot.  I am very happy with it.
« Last Edit: March 04, 2007, 03:02:37 PM by 10000SwordsW »

This thing rules for DM.  ZOMG!

A couple housekeeping tasks here:

Rename 'Hookshot.cs' to 'Weapon_Hookshot.cs'.
Rename 'wand.cs' to 'Tool_HookWand.cs'.
Include the HookshotShoot and HookshotHit sounds.  I can link you to the download if you like.
Code the Hookshot so that it actually makes a sound on impact.

And Aloshi, don't give Jookia such a hard time.  It's my item icon after all.
« Last Edit: March 04, 2007, 03:53:19 PM by Trader »

Naming: Do it yourself if you want. :P
Sounds: Hmm...I dunno. Depends. I went to a server w/ new sounds, one was like a chain rewinding. I rather thought they were ok, but not completely neccessary as they took about ten minutes to download. :/

Soooo lazy.  I've already done it myself.  If you're going to release Add-Ons, theres already a file naming convention in place.  Just look in the 'Add-Ons' folder and you'll see.

And about the sounds, if you had taken more than two seconds to read, you'd notice that I was suggesting that you include them with the Hookshot download.  This would prevent people from having to download them throught the game.  If you want a link to the sounds, let me know.

I'm just trying to help you out.

Not everyone has the hookshot. That would mean that yes, some people WOULD have to download them...but it depends on how big the sounds are. As long as they're fairly small, sure I'll try and add them in. And fine, I'll rename them for next release.

Improvements must be made to this wonderfull weapon.  :cookieMonster:
Try turning it into a ninja rope, like in Worms. It would be just perfect.

By the way, it is bad for servers with fall damage on. :|

Yeah, there needs to be a function that calculates the distance from the player to the hookshot point, and then slows the speed depending on the distance.  Do it, lol.