Author Topic: A working jail with events?  (Read 573 times)

I've had an idea for a working jail with events, but can't seem to get it to work...

So; you F8 into the jail, /fetch the player. and F7 out, but when the player hits the ground of the jail, it sends constant relays that SetPlayerTransform's him again and again to that spot, I've had this working once where if they Self Delete the relays carried on, taking them back into jail. But now I can't get it working.

Code: [Select]
OnActivate>Self>FireRelay
OnRelay>Self>setPlayerTransform>Relative
OnRelay>Self>FireRelay

That's what I was using.. I think?

Any ideas? :)


Try using Variables, or use OnPlayerRespawn > NAMED BRICK > SetPlayerTransform.


Try getting the disabledamage event , so they can't Self Delete in the first place.


use this:
onplayertouch>self>setplayertransform
onplayertouch>player>instantrespawn (delayed by 1000)
onplayertouch>self>cancelevents




Then it is seriously needed!
This would be faster failbin'd cause it's of the upmost abuse in a Mini, for instance, Red Team Leader and Admin wrenches the Blue Team's brick [1000] OnPlayerRespawn >> Player >> Kill.

It's simply Abusive.  But I admit this, it would be good for giving rules in a minigame and setting a player's/client's variables.
If the Instant Respawn, Kill, AddHealth, Set Health, Spawn Projectile and Spawn Explosion were disabled from the Player Target, the Radius Impulse, Spawn Projectile and Spawn Explosion from Self/NAMED BRICK, then I would be ok with this Add-On, however, I beleive it could cause console spam.

Sorry for double, but can't edit@ Blue Teams, Spawn Brick.