Author Topic: OpaqueTV Editor  (Read 2803 times)

OpaqueTV Editor

About
This is a graphical editor for the OpaqueTV made by IcyGamma/Sheath. Many users had suggested an easier way to edit the tapes used.

The Editor
To use the editor, select a frame, select a colour, and draw straight onto the image. After a movie is created, a .bls file of the OpaqueTV is created with the events changed accordingly.

Download:

Animating
Drawing: To draw, select a colour draw directly onto the large pixels into the centre of the screen. Left clicking will colour the pixel, right clicking will clear that pixel. Holding the mouse button and dragging over multiple pixels also works.
Animating: To animate draw over multiple frames. You can change frame by clicking the arrows at the bottom of the program. If a pixel is left blank on Frame 1, it will automatically turn red, so it is recommended you colour it yourself (But only for Frame 1). The pixels with a red x (x) in the corner of them means that they will be automatically kept as the same colour as the pixel from the previous frame. Colouring all of the pixels on every frame is a quick way to surpass the 200 event limit.

Change Log
Code: [Select]
- 26/11
 - Project Started
 - Drawing implemented
 - Colour Selection implemented
 - Preview implemented
 - Frame Selection implemented
Code: [Select]
- 27/11
 - Added New, Save, Load Buttons
 - Added auto-load of last file
 - Added frame-saving
 - Added support for .bls saving [Not yet implemented]
Code: [Select]
- 28/11
 - Fixed Black-pixel Glitch
 - Fixed Saving-Loading
 - Enabled Saving-Loading

Known Errors
Code: [Select]
- It appears that there is nothing here. Can you add to this list? I hope not.
« Last Edit: December 31, 2011, 05:06:04 AM by NinjaWilko »


Wow, this looks awesome and way easier. Good job!


now implement it in bricks useing default events





Nice work. Maybe with help you can make it save directly to the brick.


Nice work. Maybe with help you can make it save directly to the brick.

Yeah, that shouldn't be too hard. Just make it generate a save by writing to a text file with the extension .bls.

 
Yeah, that shouldn't be too hard. Just make it generate a save by writing to a text file with the extension .bls.
I took a look into the save files, and I will be making a function to save directly into a .bls file.

make sure to not event colors on the bricks that don't change color, as then you'll limit how many frames you can have by a lot

Looking for a download link on OP
Otherwise, it's great.