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Author Topic: Rookie's Merehädaline. Need Hosters, Voice Actors and Artists  (Read 8701 times)

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I think im overusing blood :P



This one was taken with a light on


This is a puzzle where you have to escape the oil rig, ill think up an awesome story line later.
The build will focus mostly on events and ambiance (music, sounds, lights, emmiters)

If you have any sounds/music you think would fit, please share. I also need a "fast running water" or "waterfall" sound.

If you have any suggestions for things like story line or ambiance, please share them here.

Merehädaline is Estonian for castaway
hint

Builders:
Rookie
Plad

Beta Testers:
Jenxas
« Last Edit: December 04, 2010, 08:31:57 AM by Rookie »


This was also somewhat inspired by penumbra.
Does anyone have a very, very dim green light and the "change player light" event?

:D if we can rate (i didnt see probally) ill give it a 10/10 and now for a cookie  :cookie: guard it cookie monsters coming!

Sure, rate if you wish.

This was also somewhat inspired by penumbra.
Does anyone have a very, very dim green light and the "change player light" event?
RTB bro.

found it

I also found a glowstick so it isn't really needed anyway D:

New pics




I think this pic is too dark :P

« Last Edit: November 27, 2010, 10:23:03 AM by Rookie »

The darkness makes it cool.
Though you must get some more things that are scary, not only darkness.
The sad thing about blockland is that the caracters are not scary, but in fact pretty cute.
Therefore, other scary things must be invented. Looking forward to this game.


The darkness makes it cool.
Though you must get some more things that are scary, not only darkness.
The sad thing about blockland is that the caracters are not scary, but in fact pretty cute.
Therefore, other scary things must be invented. Looking forward to this game.
The cool thing about penumbra and amnesia is that its not bathed in combat, the horror comes from the players mind. The isolation and darkness gives an eerie feeling and the ambiance keeps the player nervous and jumpy for when something does happen.

I'm looking for scary sounds like footsteps, glass bottles and things like that, and i'm going to use zombies sparingly to make a quick movement in the distance type thing.
-snip-
Yes, thats me.

The cool thing about penumbra and amnesia is that its not bathed in combat, the horror comes from the players mind.
Combat would indeed ruin it totally.

The cool thing about penumbra and amnesia is that its not bathed in combat, the horror comes from the players mind. The isolation and darkness gives an eerie feeling and the ambiance keeps the player nervous and jumpy for when something does happen.

I'm looking for scary sounds like footsteps, glass bottles and things like that, and i'm going to use zombies sparingly to make a quick movement in the distance type thing.Yes, thats me.
For the crashing and footsteps sounds, i use Silent hill sound pack.
Just search silent hill on RTB

For the crashing and footsteps sounds, i use Silent hill sound pack.
Just search silent hill on RTB
thanks