Author Topic: Die2Nite: Cooperative Zombie Survival browsergame  (Read 45491 times)

Zombie assault tiem.

Also there was this richard who stole 4 planks, 1 for a hovel and the others he took with him into the desert.
« Last Edit: December 05, 2010, 04:45:43 PM by TMAN7676 »

shat, 14 people died to INFECTION. HOLY SHAT

shat, 14 people died to INFECTION. HOLY SHAT
Your town sucks.


My town is an easy going and pretty awesome town.
First night, only 29 zombies vs 40 defense points!
Nobody died in the town, however three died outside (only one we will miss)

Died last night because of my infection, current town is Drab reservoirs of lepers. Anyone else in it?

I'm still in Lost Camp... some how...

Quote
The abnormally large rat which was christened Gigantor by someone or other was found cut in half this morning. One half was found in the well, which explains the strange-tasting rations today...
Quote
Deaths in town :
    None !
Quote
201 zombies
224 defences
No deaths

I'm guessing the strange wording in the newspaper is because everyone is 'FLIPPING stuff' due to chaos mode.

I'm still in Lost Camp... some how...

I'm guessing the strange wording in the newspaper is because everyone is 'FLIPPING stuff' due to chaos mode.
Why chaos mode?

damn, 99 zombies on day 3, 22 got in,
Quote
OK. We've got good news and bad news. The good news is that despite the best efforts of 2 zombies to devour you, you got through it ! The bad news is that the experience really shook you up, so you are now terrorised by the idea of having to go through that again...
at least i survived

Why chaos mode?
Quote
When a town finds itself on the brink of extinction, it falls into the grip of Chaos. It is impossible to get out of this state. This mode is activated if, following an attack, all the following conditions are satisfied :

    * the town has a population of less than 10  citizens
    * the town has already survived for more than 3 days.

Quote
There is no law or order in a town in the grip of chaos. As such, certain rules change dramatically :

    * banishments are lifted
    * complaints no longer have any effect,
    * Robbing (the dead) is no longer limited to one object per person per day,
    * there are no longer any anti-abuse restrictions in place as regards building and upgrading houses,
    * the coordinates of a citizen in the World Beyond are no longer visible in the Citizens tab,
    * twice as many objects can now be taken from the bank (before the anti-abuse feature is activated).

When a town finds itself on the brink of extinction, it falls into the grip of Chaos. It is impossible to get out of this state. This mode is activated if, following an attack, all the following conditions are satisfied :

    * the town has a population of less than 10  citizens
    * the town has already survived for more than 3 days.
lucky, lucky me, i have 11 citizens alive, and it's day 4.

best part is none of them are trolls so we're going to survive!(the best we can)

lucky, lucky me, i have 11 citizens alive, and it's day 4.
You're heading in the exact direction my town went, then.
day 4, 11.
day 5, 7.
day 6, 7.

You're heading in the exact direction my town went, then.
day 4, 11.
day 5, 7.
day 6, 7.
Quote
Screaming Saws +40 defence
Great Wall Strengthening +7 defence
Workshop
Watchtower +3 defence
Barbs +9 defence
and the Great Pit is about to be constructed

Anybody in Nasty Abyss?

and the Great Pit is about to be constructed
Different buildings than us...

Armour Plating +12 defence
Spiked Pit +50 defence
Great Wall Strengthening +7 defence
Workshop
Pump
Great Pit +20 defence (Base value)  86, not 20, because of upgrades, going to be 119 before the attack
Watchtower +3 defence
Portal Lock +2 defence
Barbs +9 defence
Factory


And obviously not in that order.