Author Topic: Needing help with sounds so I don't forget up...  (Read 833 times)

I am wanting to make an ambient sound pack for my own purposes, but I don't know what it takes to package them correctly for them to work in-game.

Could someone tell me what I should do to package them correctly?


http://www.youtube.com/watch?v=C3sn3EB0gQQ
Just make it like this but don't put it in your music folder is my best bet.

http://www.youtube.com/watch?v=C3sn3EB0gQQ
Just make it like this but don't put it in your music folder is my best bet.

Wrong. If you want ambient loop sounds, music is your best bet, if you want them as event sounds, send them to me and I'll make an addon from them.
« Last Edit: November 30, 2010, 12:27:59 PM by Devvy »

Wrong. If you want ambient loop sounds, music is your best bet, if you want them as event sounds, send them to me and I'll make an addon from them.
Okay, but may you please get me a tutorial afterhand?

You guys, he wants SOUNDS like event sounds. Not music loops. I'm going to make tutorials for Music, Sounds, and Brick making after I am done with my homework. ;D

Long ass bump. I need a tutorial for sounds.

It's really basic stuff. All you need is namecheck.txt, description.txt, your sound in .wav and server.cs. In server.cs, put this.
Code: [Select]
datablock AudioProfile(MySound)
{
filename = "./MySound.wav";
description = AudioClosest3d;
preload = false;
};
Seriously now. I got all that by extracting a sound add-on and looking at it for 5 seconds.

It's really basic stuff. All you need is namecheck.txt, description.txt, your sound in .wav and server.cs. In server.cs, put this.
Code: [Select]
datablock AudioProfile(MySound)
{
filename = "./MySound.wav";
description = AudioClosest3d;
preload = false;
};
Seriously now. I got all that by extracting a sound add-on and looking at it for 5 seconds.
Now I feel like a massive moron. Thanks.