Author Topic: Sketchup to Blender w/o Sketchup Pro, how to do?  (Read 1670 times)

I've plenty of tutorials on how to get sketchup models in to Blender, but all of them that I have read require you to have Sketchup Pro. I know they have a trial version for it, but I want a permanent solution. I can model in Blender, but I'm a lot faster and better with Sketchup. I also want to know how add nodes to models in Blender...

The sooner I get answers the sooner I can make mods for the community. I already plan on making an  AKS-74u and a M82 Barrett .50, but I don't want to start modeling until I know I can import the models to Blender some how.

     halp pls
« Last Edit: November 28, 2010, 11:56:18 AM by Zloff »

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come on :c

You litterally cannot do it. Im sorry.

I can export a model to 3ds for you if you send it to me, though. :3

takato14, that's bull stuff. Here dude, I've done this a ton of times using this tutorial.

Tutorial

takato14, that's bull stuff. Here dude, I've done this a ton of times using this tutorial.
Tutorial
Nice

takato14, that's bull stuff. Here dude, I've done this a ton of times using this tutorial.

Tutorial

MAJOR problem with that: .kmz is just a zip with a collada model and all the textures in it for easier uploading. COLLADA is a garbage format with LOTS of bugs and errors and the blender collada importer doesnt work for all models. My set of importers dont work at all.

When I DID get one to import (I had to have a friend do it instead with a different install of blender), it had lots of issues.

--ALL of the normals were reversed
--It was about 10x the size as it was supposed to be
--NONE of my tetures or colors worked
--The model caused a runtime error crash upon loading up the exported .dts in blockland. I re-exported the same model as a .3ds and re-did the blender work and it was perfectly fine.

Its just horrendous. Its wise to stay away from collada altogether.
« Last Edit: November 29, 2010, 11:36:07 AM by takato14 »

I'd rather you learnt using Blender, Zloff. With a bit of SketchUp experience it's not that hard to pick up on Blender. But anyway, you can always export it as a .kmz and then get the .dae collada file from there. However, the model is likely to be messy, meaning you may get lots of strange empty meshes that you won't be able to get rid of, no matter how hard you try.

I'd rather you learnt using Blender, Zloff. With a bit of SketchUp experience it's not that hard to pick up on Blender. But anyway, you can always export it as a .kmz and then get the .dae collada file from there. However, the model is likely to be messy, meaning you may get lots of strange empty meshes that you won't be able to get rid of, no matter how hard you try.
He already said he can model with blender. I can too.

Thing is, it takes longer to make a model with blender than it does with sketchup, and the blender version is typically not as good. Not for me, at least.

Which is why I prefer SketchUp.

Who cares. The point is, my tutorial still works.

I tried it, and it works half the time for me.

New problem though: I just installed the DTS exporter for Blender, and when I check to see if it's on the exporting list, I find that it is the only thing you can export in. I also found that all of my importers are also gone. I'm wondering if I should reinstall Python, Blender or what.

I also want to know how add nodes to models in Blender...
:c


Whatever you call those blue things, and also how to add bones for animations

Nodes are called armatures in Blender. Bones too.

Who cares. The point is, my tutorial still works.
Really?

Then why is it that when I took the unzipped .dae file into blender's importer from a sword I made, that there were only a buttload of empty's at the origin and no mesh whatsoever?

Really?

Then why is it that when I took the unzipped .dae file into blender's importer from a sword I made, that there were only a buttload of empty's at the origin and no mesh whatsoever?

Its only because that Sketchup's origin doesn't match up with Blenders origin. I don't even like SketchUp!