Author Topic: Salvage Mod: Apocalypse  (Read 16804 times)

I hate how one team can take all the weapons and kill everyone.

I don't need this Hypertension-inducing bullstuff... my heart will fail long before I'll be able to successfully police it.

Much like Communism, this mod(with the current settings) will work in theory, but not in practice.

"I have a terrific headache..."

Turned on self damage and dropping all items on death/leave for the Bedroom map.

was board so... i made this!

User was Banned for this post. lolnotrly
« Last Edit: December 01, 2010, 03:52:03 PM by Blockoverlord »

I was there at the server it was pretty awesome.

This server attracts so many noobs,friends,and douchebags its not even funny.I there last night(with onesis) building a make shift fort.I ran out of bricks so I went to go salvage some.Then this comes up to me and "says gimme rl" "how you build" "i want hug plz"  "dont kill me" "i hate you go away" "how i build gimme" "super and I will ban yu"

I have an Idea.

Make the server passworded and people have to make reservations to visit.

Make the server passworded and people have to make reservations to visit.
that wouldn't be half bad, there's so many people who, even with hundreds of buildings still intact, decide to steal from others who have the exact same bricks.
Plus each time I almost have a usable fort it's destroyed by either some guy with a hammer who will not go away, or some overpowered bully with an rl.

Also,change the password every 2 -3 hours.



I love this mod, but not the current server settings. This would work will with Zombies. See, you'd run into a building with no JVS windows or doors, break all the furnature, maybe some of the inner walls, and make a barricade. Team Damage would be off, and people would have to work together to build, maintain, and defend their forts from the zombies, like a tactical Left 4 Dead. Of course, after a certain amount of time, the base will be unwavering to any Zombie attack, and it'll get "boring" for most people. Perhaps a mod where if there were no player deaths within the past 5 minutes, then the base is considdered "saved" and the mini resets? Self Delete would be disabled to prevent people from killing themselves before the timer goes down, or maybe it would somhow exclude sucides. Just a suggestion for a possible update or spin-off add-on.


I love this show :3 :D

i want to be a beta tester!


I love this show :3 :D
The rich and powerful take what they want. We steal it back for you.

Right now new players have no option to build a base because they have nothing to build a base around. You can still build up something with non-permanent Gun and Pill items, as well as the vehicles, but having to defend things like the Minigun seems better than them being moved into the sky and only two players having fun until the rest quit.

Also, exactly why is the Light disabled?

It'd be nice to have dropping weapons (single ones) on death so there's at least a reward for hammering the people who hoard them. I've done it like five times now.

Perhaps I was mistaken as to what I thought permanent weapon spawns meant.

To clarify, I don't think players should be able to hoard the weapons in the map by moving them all into one location. I do think there needs to be items of value worth building a fort around for defending though.

I'm not sure how spawn bricks fit into that equation though. Perhaps every player can, by default, choose where they spawn through some kind of chat command without needing to hunt down or place a spawn brick. Maybe have a second command to "delete" this spawn location so the player will respawn somewhere at random That way if their spawn is spotted they can avoid being camped at the cost of not knowing where they will end up next. This idea allows all the players to build and us forts, and it prevents players from abusing spawn bricks.

I agree the server also needs 1.a way to block people from salvaging your fort until You leave, 2.there needs to be Hidden weapon spawns you Can not salvage, and 3.nobody should be treated in diffrent just because someone thinks they are better then the other person.

  • A way to block people from salvaging your fort until you leave
  • There should be hidden weapon spawns you can not salvage
  • World peace

I think implementing the first suggestion would defeat the whole point of the game and might even be technically impossible; it was my understanding the bricks weren't associated with any particular user once placed so "protecting" a users blocks from another player may not even be an option.

I've haven't played the mod lately, but it sounds like weapons can no longer be moved around so the second one is a tad redundant.