Poll

Level what stats?

Strength
19 (9.4%)
Agility
26 (12.8%)
Wisdom
5 (2.5%)
Magic
9 (4.4%)
Endurance
8 (3.9%)
Speed
18 (8.9%)
Willpower
6 (3%)
Wealthiness
2 (1%)
Immunity
6 (3%)
Power
8 (3.9%)
Streetsmarts
10 (4.9%)
Attention Span
6 (3%)
Bravery
5 (2.5%)
Cleavage
18 (8.9%)
Notoriety
2 (1%)
Belief
2 (1%)
Vision
2 (1%)
Darth Vader
10 (4.9%)
Math Skills
2 (1%)
Security
1 (0.5%)
Stealth
22 (10.8%)
Work Ethic
2 (1%)
Luck
14 (6.9%)

Total Members Voted: 71

Voting closed: December 24, 2010, 11:40:23 AM

Author Topic: Poll RPG  (Read 6610 times)

Why would a demon need human sized armor/swords when they have +29 Giant swords of Fire and +42 Demon armor?
they can smelt them down or sell them. as for the bolded text; where did you even get that from

they can smelt them down or sell them. as for the bolded text; where did you even get that from
I'm pretty sure demons have all the metal they need.
Demons don't need money and aren't even allowed in normal shops!
Random bullstuff you would see in WoW and alike.

I'm pretty sure demons have all the metal they need.
Demons don't need money and aren't even allowed in normal shops!
How can you be sure? Who said they were going to normal shops?

"Wealthiness         -0 (0%)"

I don't even think anyone has anything worth locking up.

Also this argument shouldn't exist. It doesn't matter if you need a lock or not. The stat states that it's for lockpicking.


"Wealthiness         -0 (0%)"

I don't even think anyone has anything worth locking up.

Also this argument shouldn't exist. It doesn't matter if you need a lock or not. The stat states that it's for lockpicking.
Wealthiness should be removed anyway. It falls under the category of luck. As for security, it should be renamed to thievery or something similar.

Wealthiness should be removed anyway. It falls under the category of luck.

No, luck is how lucky your character is. Wealthiness is how determined your character is to finding money.


As for security, it should be renamed to thievery or something similar.

No.

No, luck is how lucky your character is. Wealthiness is how determined your character is to finding money.
"Wealthiness - How prone your character is to getting money"
sounds like luck to me
No.
Rather than just brushing the idea under that table, would you care to tell me why not?

HOW PRONE YOUR CHARACTER IS TO GETTING MONEY
YOUR CHARACTER BASICALLY WANTS MONEY MORE THAN ANYTHING ELSE

HOW PRONE YOUR CHARACTER IS TO GETTING MONEY
YOUR CHARACTER BASICALLY WANTS MONEY MORE THAN ANYTHING ELSE
What's with the capslock? Anyway, prone is defined as being likely to, or having a tendency to do something. If there is a misunderstanding of words, I would understand. Now, could you answer my question?


Now you know
I can see it fine without you bolding it and underlining it and changing it's color. A tendency to get money, is that not luck?

is that not luck?
I think it depends on the point of view. If you're terrible at getting money, then it may fall under the "Luck" category.
Willpower, Darth Vader, Luck.

I think it depends on the point of view. If you're terrible at getting money, then it may fall under the "Luck" category.
Willpower, Darth Vader, Luck.
If not wealthiness being removed together, it should be adapted as a trait, similar to being greedy. Luck would be a skill, but wealthiness could be a perk that gives you more luck when dealing with money.

I can see it fine without you bolding it and underlining it and changing it's color. A tendency to get money, is that not luck?
Or you know, knowing the best way to make money.