Man of Smart
BL_ID 14(some 3 other digits)
Rebellion
Also, may i help build? My "beacon" idea already worked.
Criticism:
-The team that Taboo is on always wins. Too much teamkilling, and the insta-hit snipers are impossible to avoid (ahem, Taboo).
-People on the rebellion are still asking where to go, I think the "beacons" should be closer together. Post a link to the compass mod in the welcome message so people won't get lost.
-I'm not sure, but could the tanks be replaced with M1 Abrams? I don't know what will happen.
-The corporation spawns don't show which direction the weapons are. This often takes up some time. Could you label them?
-The space behind the hangar door is too small in my opinion. Gives the people who snipe there a distinct advantage.
-The new uniforms are extremely eew.
-The bomber in the rebellion base can't be flown. It would really help.
-Corporation should have some form of AA guns. The tank-shooting-heli thing is annoying.
-On the first and second days, there was no "downing". It happens far too easily and this means you can no longer survive being sniped, having your ride blown up or all of that other stuff.
-Some vehicles can't take the steep slope behind the outpost/rebel base. The often spin out of control into the lake, where you cannot drive them.
-If we sign up to a team, do we stay on it forever or will we be swapped after 2 games?
-In the rebellion base, people spawn open to the capture point. This makes it possible to spawnkill while capturing.
-Land mines? Traps? Something to make it more interesting.
-Could there be like, a central landmark. A plane-wreck? A cave? An abandoned base?
-Do I complain too much?