Poll

What should I do next?

Medival Castle Siege
12 (23.1%)
Finish the Infiltration TDM
13 (25%)
Space Cruiser War (think battlefront)
27 (51.9%)

Total Members Voted: 52

Author Topic: Taboo's Big Ass Fort Siege! (IMEGE HOVY: 33 img)  (Read 22281 times)

We're only winning because of my badass bas jumps off mountains.

DURR

We're only winning because of my badass bas jumps off mountains.

DURR
and me dumbly going to help you after you get downed as result.

After 2 rounds I concluded the server was ok


You need to update pics with my lovey vehicle bay

:D


\o/
Sadly the map is too large and there are no respawns so the majority of players will die under 5 minutes leaving another ten for three people to aimlessly wander around

Was I rejected or something? See my post on Page2.

Was I rejected or something? See my post on Page2.
NO ONE LOVES YOU                                                           I jest

I remember I was there when you were building it.


Still hate the fact that you give too many overpowered weapons, but what the hell, its your build.




Would like in (on signup list).

EDIT:
ID:4928
Either team, I don't care.
Conan
« Last Edit: December 07, 2010, 06:44:15 PM by Conan »

13111
Rebellion
RoRanger20.

NEWS:
12.7.10 The Rebellion claims their first win with another close score of 5 - 6!

I can i join The Rebellion?

Man of Smart
BL_ID 14(some 3 other digits)
Rebellion

Also, may i help build? My "beacon" idea already worked.
Criticism:
-The team that Taboo is on always wins. Too much teamkilling, and the insta-hit snipers are impossible to avoid (ahem, Taboo).
-People on the rebellion are still asking where to go, I think the "beacons" should be closer together. Post a link to the compass mod in the welcome message so people won't get lost.
-I'm not sure, but could the tanks be replaced with M1 Abrams? I don't know what will happen.
-The corporation spawns don't show which direction the weapons are. This often takes up some time. Could you label them?
-The space behind the hangar door is too small in my opinion. Gives the people who snipe there a distinct advantage.
-The new uniforms are extremely eew.
-The bomber in the rebellion base can't be flown. It would really help.
-Corporation should have some form of AA guns. The tank-shooting-heli thing is annoying.
-On the first and second days, there was no "downing". It happens far too easily and this means you can no longer survive being sniped, having your ride blown up or all of that other stuff.
-Some vehicles can't take the steep slope behind the outpost/rebel base. The often spin out of control into the lake, where you cannot drive them.
-If we sign up to a team, do we stay on it forever or will we be swapped after 2 games?
-In the rebellion base, people spawn open to the capture point. This makes it possible to spawnkill while capturing.
-Land mines? Traps? Something to make it more interesting.
-Could there be like, a central landmark. A plane-wreck? A cave? An abandoned base?
-Do I complain too much?
« Last Edit: December 07, 2010, 09:11:09 PM by man of smart »

Man of Smart
BL_ID 14(some 3 other digits) useful.
Rebellion

Also, may i help build? My "beacon" idea already worked. well, you contradict that down there, but whatever.
Criticism:
-The team that Taboo is on always wins. Too much teamkilling, and the insta-hit snipers are impossible to avoid (ahem, Taboo). Does it help that I'm awesome? That's why I originally had it passworded, and I'm probably going to do this again. And since both teams have raycasting rifles, that's not much. I've always hated raycasts, but this is a rare case where the field is too large and anything else is impossible unless you're some kind of ninja.
-People on the rebellion are still asking where to go, I think the "beacons" should be closer together. Post a link to the compass mod in the welcome message so people won't get lost. May as well.
-I'm not sure, but could the tanks be replaced with M1 Abrams? I don't know what will happen. the what
-The corporation spawns don't show which direction the weapons are. This often takes up some time. Could you label them? May as well, maybe add an arrow or start labeling doors.
-The space behind the hangar door is too small in my opinion. Gives the people who snipe there a distinct advantage. huh?
-The new uniforms are extremely eew. MARIJUANA IN THE HAT!! give suggestions. or i'll just make everyone naked like i did yesterday.
-The bomber in the rebellion base can't be flown. It would really help. what.
-Corporation should have some form of AA guns. The tank-shooting-heli thing is annoying. Tanks almost NEVER hit any air vehicle. I've in fact yet to see it once. And for some reason, turrets, or rather bots, just plain don't work on my server.
-On the first and second days, there was no "downing". It happens far too easily and this means you can no longer survive being sniped, having your ride blown up or all of that other stuff. If you mean that it messes up the overall scores, the build is constantly being worked on, so it doesn't really matter. In terms of gameplay, it's basically a second life (in which you're made of ice or something), a godsend to everyone who's complained about it. It in now way affects the fact that you have been shot in the face or are incapable of slowing down before getting out of vehicle.
-Some vehicles can't take the steep slope behind the outpost/rebel base. The often spin out of control into the lake, where you cannot drive them. Pretty much all vehicles either have crazy good wheels with fly traps on them and/or really stupidly made collision boxes. It doesn't help that Torque's collision is already pretty bad.
-If we sign up to a team, do we stay on it forever or will we be swapped after 2 games? The sign-ups are really only for show, as the teams are constantly swapped, though the inevitable "final battle" will be only sign-upped people at a scheduled time on their designated teams. Though that's not something to worry about till much later.
-In the rebellion base, people spawn open to the capture point. This makes it possible to spawnkill while capturing.  huh?
-Land mines? Traps? Something to make it more interesting. Maybe I can toss some mines or something out in the fields. Used correctly, the ceiling fans can also be traps.
-Could there be like, a central landmark. A plane-wreck? A cave? An abandoned base? Maybe some blown out buildings, even some normal looking stuff teams can use to regroup, and I can put medkits or pills in them or something, even just a L4B med cabinet.
-Do I complain too much? only a bit.