Author Topic: May I have a vehicle example in .blend?  (Read 1122 times)

A box, a triangle, a sphere, I don't care, I want it to work on Blockland.

I am having problems with making vehicles in Blender, whatever vehicle I do there's something wrong with it, they all just crash Blockland when I try to spawn them, however if I spawn their shape through mission editor I can see it, so it's the way I did the setup perhaps.

I want to see a vehicle made in Blender that I can export and it would work in-game without crashing, then compare my vehicle to that.

Much appreciated.

EDIT: Fixed a mispell in the post.
« Last Edit: December 07, 2010, 11:24:43 AM by LeetZero »

they all just crash Blockalnd when I try to spawn them, however if I spawn their shape through mission editor I can see it, so it's the way I did the setup perhaps.

They need a collision and those cant be concave

They need a collision and those cant be concave

By reading the quote you quoted I noticed a mispell, fixed it.

Can't be concave.. I need to learn english; explain, please?
I made a col and col0...

This is how a collision mesh should look like:


This is how a collision mesh should look like:



I am not sure if I can do that with Blender. I just made a cuboid collision mesh.

Cuboid meshes are good for testing purposes, but otherwise forget about them. They render most of the vehicles horrible.

It may look hard, but you can always make that kind of shape from a very low-poly sphere.

Anyway, you know that there are layers in Blender, right?
The collision mesh (probably the empty too) has to be on a different layer than the other parts. After that, you have to set up the exporter correctly, so Detail will go on layer x and Collision will go on layer y.

Cuboid meshes are good for testing purposes, but otherwise forget about them. They render most of the vehicles horrible.

It may look hard, but you can always make that kind of shape from a very low-poly sphere.

Anyway, you know that there are layers in Blender, right?
The collision mesh (probably the empty too) has to be on a different layer than the other parts. After that, you have to set up the exporter correctly, so Detail will go on layer x and Collision will go on layer y.

That might cause the crash? (And that might cause the reason why if I spawn with mission editor the shape is covered by a box?)
I'll see what I can do...

Edit: IT WORKS PERFECTLY! I LOVE YOU SO MUCH!
Now I just have to fix this:
« Last Edit: December 07, 2010, 02:11:29 PM by LeetZero »

You have to scale up the model while exporting, and rotate it too. Also, you will have to rotate the nodes too. Get Torque Showtool, it will help you with correctly position the rest of the stuff.

You have to scale up the model while exporting, and rotate it too. Also, you will have to rotate the nodes too. Get Torque Showtool, it will help you with correctly position the rest of the stuff.

I have time, I will just overuse Blender's exporting till I will break my mind.

I am actually having some problems, keep the eye on this topic for awhile, gonna make some pics if I can't fix it.
Edit:

What I am doing wrong, I don't even.

« Last Edit: December 07, 2010, 02:32:44 PM by LeetZero »

Center the model on 0,0,0 and align the nodes accordingly.


Just align the vehicle and the nodes. Don't select the camera and the lights.

I use them to render, I want to see how the vehicle looks, just in-case I do modifications.
It seems after I restarted Blockland the problem been fixed.. Whatever.
The vehicle is more or less perfect. Now I stumbled into this:

Every time I steer the vehicle thinks I went "do a barrel roll!". Is that fixable by the script only or something I can do in model to help?

Is the suspension too soft? You can tune it in the script.

Is the suspension too soft? You can tune it in the script.

If you are able to, join my server, enable shape downloading too.