Author Topic: Crashed - Add-On Scripts?  (Read 2056 times)

As soon as I installed Ephi's script then tried to host dedicated, this is what happened. It crashed.

Code: [Select]
//-------------------------- 3/6/2007 -- 13:25:44 -----
Processor Init:
   Intel Pentium 4, ~2.75 Ghz
     (timed at roughly 2.76 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   keyboard0 input device created.
   mouse0 input device created.
   DirectInput enabled.

--------- Parsing Arguments ---------
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing base/config/client/prefs.cs.
Executing base/config/server/prefs.cs.
--------- Loading MODS ---------
Skipping mod: Add-Ons


--------- Initializing FPS ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/data/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/centerPrint.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Starting Dedicated Server ---------
Destroying NET Server
Exporting server prefs...
Starting Internet Server
Binding server port to default IP
UDP initialized on port 28000
Loading compiled script base/server/scripts/DamageTypes.cs.
Loading compiled script base/server/scripts/allGameScripts.cs.
... Shape with old version.
Loading compiled script base/data/shapes/player/player.cs.
Executing Add-Ons/ADD_ON_LIST.cs.
Executing Add-Ons/Weapon_Sword.cs.
Executing Add-Ons/Weapon_Spear.cs.
Executing Add-Ons/Weapon_Rocket Launcher.cs.
Executing Add-Ons/Weapon_Push_Broom.cs.
Executing Add-Ons/Weapon_Hookshot.cs.
Object 'hookshotExplosionSound' is not a member of the 'AudioProfile' data block class
Executing Add-Ons/Weapon_Gun.cs.
Executing Add-Ons/Weapon_Grapple.cs.
Executing Add-Ons/Support_Jeep.cs.
Executing Add-Ons/Weapon_BulletTime.cs.
Executing Add-Ons/Weapon_Bow.cs.
Executing Add-Ons/Vehicle_MagicCarpet.cs.
Executing Add-Ons/Vehicle_Jeep.cs.
Executing Add-Ons/Vehicle_Horse.cs.
Executing Add-Ons/Vehicle_FlyingWheeledJeep.cs.
Executing Add-Ons/Vehicle_Ball.cs.
Executing Add-Ons/Support_Jeep.cs.
Executing Add-Ons/Player_Quake.cs.
Executing Add-Ons/Player_NoJet.cs.
Executing Add-Ons/Player_LeapJet.cs.
Executing Add-Ons/Player_JumpJet.cs.
Executing Add-Ons/Player_FuelJet.cs.
Executing Add-Ons/Particle_Player.cs.
Executing Add-Ons/Particle_FX Cans.cs.
Executing Add-Ons/Particle_Basic.cs.
Executing Add-Ons/Light_Basic.cs.
Executing Add-Ons/Light_Animated.cs.
Executing Add-Ons/Item_Skis.cs.
Executing Add-Ons/Emote_Love.cs.
Executing Add-Ons/Emote_Hate.cs.
Executing Add-Ons/Emote_Confusion.cs.
Executing Add-Ons/Emote_Alarm.cs.
Executing Add-Ons/Client/Script_MacroSaver.cs.

Well Your problem is right there.


If its crashing on Script_MacroSaver.cs then thats the problem. Open it up and have a look and see if there any faults.

If its crashing on Script_MacroSaver.cs then thats the problem. Open it up and have a look and see if there any faults.

He said in his post that it was as soon as he installed Ephi's script. So he has probably worked that bit out.

Maybe dedicated shouldn't be running client scripts :/ Unselect it in the Add-Ons part of your starting the server - and remove it from the ADD_ON_LIST in Add-Ons. Its a client-side mod, not a server one.

i remember something to do with the persistence gui not working on dedicated servers on rtb, could the problems be related?

Badspot

  • Administrator
Yeah the dedicated servers probably shouldn't load the client scripts.  Added to the list.