Author Topic: The "War" Game  (Read 4883 times)

Ok simple, this is how you play. You make a move like "I build a fort" or i attack (User that is playing)
No godmodding stay simple military. Please ignore god modders or friends that want to ruin it.
Godmodders/friends

None so far! Play and have fun

I build small fort defended with a machine gun

I stub my toe. Toe gets swollen. Doctor says toe may be broken. Doctor says wait week to get it fixed. (Nurse) Mother says get it fixed now. Mother was right. I get given happy drugs while nurses and doctors try to fix toe. Success, toe is fixed. I drop lollipop on floor :c. All that work for nothing.

I pickup lolipop and throw it at your face

I build a small base defended by one lvl 1 rifle sentry.

Base HP: 100-100
Sentry HP: 75-75
My HP: 100-100

Items: Pistol, Sub Machinegun

I change this to a TDM.

I construct a small fort, with a level 1 MG sentry.


I build a base.
I add 3 soldiers to my army: Jeffy, revolver and dagger; Signas, Machine gun;
and Angus, shotgun and chainsaw.

Base: 500/500hp, basic level.
Jeffy: 150/150hp, idle.
Signas: 125/125hp, idle.
Angus: 175/175hp, idle.

I build a hut with a nice little fire pit and roast marsh mellows over it.

Jeffy and Signas attack slimabob's sentry.

Rookie upgrades his hut by building 3 concrete walls,  in the shape of a triangle, and barracks. He then builds the wall 26 feet high and puts 3 sentries on top, followed by hiring 10 riflemen and 15 soldiers.

I upgrade my base to level 1, widening space a bit and thickening walls. I then hire two guards armed with machine nailguns, I shall dub them Lank and Crank.

Base: 650/650, level 1.
Jeffy: 150/150, attacking slimabob's sentry.
Signas: 125/125, assisting Jeffy vs. slimabob's sentry.
Angus: 175/175, idle
Lank & Crank: 250/250 (total), nailguns, guarding base.

I hire engineers and plant several mines around the outer wall, followed by thickening the wall to 15 feet wide. Several laboratories are built underground and a landing strip is built near the base. Shipments come and go out of a solid steel, 10 foot thick door that can only be opened by ground control. Mining operations are started underground.

More soldier's are hired, filling up a barracks with 35 soldiers. New barracks are built. Houses are built near and around the base to provide tactical support, along with large grass patches, trees and hills.

A road is built that encircles the base, which is patrolled by 4 tanks and 8 Humvee's.

Sniper's are placed on top of the walls, and an infirmary is constructed within the base. A helicopter with a sniper encircles the base above ground.

Laboratories begin researching advanced defense systems and weapons immediately and expect to be dealing out weapons soon.

Jeffy and Signas finish their attack on slimabob's sentry and head for the base. I hire 7 snipers, 5 engineers, and 15 gunmen. Then I build a "Roll to Get" button that uses a die to determine what will be shipped out to sea. Angus pushes the button. (Roll to Dodge move effective in next turn.)