Author Topic: ITD: Blocklands First Evented Database [Stores 1000+ Documents]  (Read 2402 times)


www.asciievents.co.cc
Perfecting the art of eventing.


www.youtube.com/watch?v=SsVOV6VIlaY

ITD standing for "Isar Tower Database" is a massive server / storage database that can hold over 1,000 documents and images. Each file has its own unique code, that when entered into the computer is loaded. Images are displayed on the 72 pixel screen, and text is copied as a variable and displayed when a button is pressed.

It was built by Isar Tower developer IcyGamma (ID 4127) inside an eventing lab at Isar Tower and is housed on level 3.
Developed with default events and variables.



show it doing something
do you have to use a wrench to add documents?

show it doing something
do you have to use a wrench to add documents?

Derp

How is this advanced if it uses variables? The add-on does all the logic for you.


How is this advanced if it uses variables? The add-on does all the logic for you.
This is the most advanced you can get with events, if you wanted to go any farther, you would begin scripting.

This is the most advanced you can get with events, if you wanted to go any farther, you would begin scripting.

Yes. Also, all events "just do it for you". Its about the system you design.

Yes. Also, all events "just do it for you". Its about the system you design.

So that's why you use something like print counts if you're trying to make an advance event system.
Since you used them though, did you at least do anything different than just setting/checking vars?

So that's why you use something like print counts if you're trying to make an advance event system.
Since you used them though, did you at least do anything different than just setting/checking vars?

Each changes the print count only for the URL. Each key is then checked. If all keys match, relays are fired to change the images. A variable is then sent changing the text handling brick. When a user clicks that brick, the variable is then drawn.
I think thats not too shabby. Having a keyboard write characters with individual variables, then having hundreds of brick test all 5 characters in sequence, then copy a text variable over and draw up a screen is what I consider more advance than the general things you see. Especially on the grand scale its at.

Now, I don't ever claim everything I do is the absolute best anyone can do. But I think that you are trying to dislike it if you really consider this to be simple.

that sounds lagy?
why not make a bricks address implicit to its location?
like if you had all the storage bricks in a big cube
and used a 3 number code to choose which brick you want,
then fire a relay from the edges inward
that way you would only have events running in single planes
say you have a 16lx16wx5h prism
then you fire relays from three bricks
two sides and the top,
have 16x1 bricks on one side
1x1x5 on another
and 1x16s on the top(parallel to the first ones)

or just ignore this cause I'm practical sleeping atm

I can hold my plans to kill my fa- Host a TDM :D

In a way i agree with Truce, this isnt too advanced. But not because you used variables. You could of used Database Events, then that would of been not advanced. I tried something like this at a friends City RP, but i didnt have much time on it. I called it the "SWW", or Server-Wide-Web. Cheesy, but i had a basic idea of how it would work. Its quiet similar to yours, but instead of each brick being one page, i had one brick that then relayed others, which would then ask you what page to go on, then you selected and they would ask you again.
Its uneedingly complex, but it felt alot more like the Internet than single brick sites. Sadly i didnt have a screen, i just used CenterPrints, which made me loose inspiration till i gave up.

If i may, can i go to your server one time so i can look at it in detail. Im curious about some things..


For the people who are saying it's not advanced, I'd like to see YOU do it.