Author Topic: CnS Guns Modification?  (Read 2390 times)

The pack has an ACR and a pistol (P180) and it has this weird ammo script...
Could somebody make it possible to toggle the ammo-mod on or off or just make with no ammo mod? It'd pe nice. Or just make it so it still 'reloads' but you don't have to have extra bullets to re-load. Kind of like the Tier Tactical...
Well, it'd be awesome if anyone could mod this. It's probably the cs file somethin'...

:D

wrong section, but you have a good point there.
I'll experiment with that.

You would have to change the states, remove the Support_ammoguns.cs, and remove the event script thing in the Acr/p1800.cs.

Or dupe the ammo script, set it to infinite, and create a function that allows it to switch between scripts.

I'm still kinda new to this stuff, but I have a pretty good grasp of it.

You would still get quite a few glitchs, as the ammo guns that Chao made was quite glitchy.

You would still get quite a few glitchs, as the ammo guns that Chao made was quite glitchy.

Oh yeah.
I think I'll try to perfect that script.

Oh yeah.
I think I'll try to perfect that script.

I wouldn't know anyting about scripting, so good luck.

I'm experimenting with the special Ammo script myself.
I was able to implement them to another weapon.
But two glitches are still there.
It keeps reloading when its empty and if I set the state system so that it won't reload when empty but stay in a loop till new ammo is found the reload animation won't play but it still reloads.

Good job putting it into another weapon, but as I say, it is very glitchy and another AmmoGuns script might have to be used.

I'm experimenting with the special Ammo script myself.
I was able to implement them to another weapon.
But two glitches are still there.
It keeps reloading when its empty and if I set the state system so that it won't reload when empty but stay in a loop till new ammo is found the reload animation won't play but it still reloads.

Meh, I think that when I get better, I'll make a new ammo script from scratch.

consult to gravity cat. he's got a really awesome ammo script he's working on, where when you walk over a dropped weapon of the same one you're holding, it gives you some ammo.

consult to gravity cat. he's got a really awesome ammo script he's working on, where when you walk over a dropped weapon of the same one you're holding, it gives you some ammo.

Already know that.
The idea I have right now is a little different from that.

PANCHO PANCHO RAGE RAGE  {He likes gunz} RAGE RAGE PANCHO!!! RAGE RAGE!!!That is my song about pancho, don't judge me.


lol, i can try to contact Chao about it, but the idea was to make it realistic and "new"...