Author Topic: Animated logo  (Read 2972 times)


The only way to make any kind of animation in BL is to have all the frames at PNG and play them back.

i thought that the only way to have an animated image is without one file, but multiple .png images which are switched in/out
The only way to make any kind of animation in BL is to have all the frames at PNG and play them back.
late? :D
Believe in what?

A brick that Plays video is Possible Badspot was just to lazy to make it.

A brick that Plays video is Possible Badspot was just to lazy to make it.
Not possible.
And here's how it coudl work
OnActivate->-Self(or named brick)->FireRelay
OnRelay->-HERE->SetPrint-HERE-
OnRelay->HERE->SetPrint-HERE
and so on

you could using a for loop and looping the
frames at PNG
in a centerprint.

Wouldn't a for loop run too fast?

i thought that the only way to have an animated image is without one file, but multiple .png images which are switched in/out
Right^

Wouldn't a for loop run too fast?
Yes, thats why you have schedules to change the images at specific intervals

trust me Its Possible Dont say it is besies if theres ever an engine change it WILL be very very possible.

trust me Its Possible Dont say it is besies if theres ever an engine change it WILL be very very possible.
never will be an engine change


never.


its possible by having many frames and constantly changing them


Otto is right. use setprint by MegaScience.


Otto is right. use setprint by MegaScience.

that would be for bricks, not a centerprint image which i think is what they want

also, couldn't somebody package a script that takes a .gif file and recognizes it, then when used it takes apart the frames and displays that instead?