Author Topic: General Blender help thread  (Read 73528 times)

Funny
I installed both and my blender console says-
Code: [Select]
Compiled with Python version 2.6.2.
'import site' failed; use -v for traceback
Checking for installed Python... No installed Python found.
Only built-in modules are available.  Some scripts may not run.
Continuing happily.


And I can export
Just the usual Blender magic. Sometimes impossible things work. To make it work properly you need to copy the contents of the Python folder and paste them into the Blender folder.

I got Python 2.6.2 for Blender 2.49b. My DTS Exporter still doesn't work, maybe because I didn't copy the contents of the Python folder into the Blender folder? If this is why, where in the Blender folder do I paste all the Python stuff?

I got Python 2.6.2 for Blender 2.49b. My DTS Exporter still doesn't work, maybe because I didn't copy the contents of the Python folder into the Blender folder? If this is why, where in the Blender folder do I paste all the Python stuff?
Download python 2.6.3 and 2.6.2


When I try to download 2.6.3 it replaces 2.62

Also, where am I supposed to save python?
« Last Edit: January 13, 2012, 09:44:40 PM by Wink »

Install Python 2.6.2 anywhere. Go to the installation folder and copy the contents. Paste them into the Blender 2.49b folder. Worked for me.

I copied the contents of my already-installed Python 2.6.2 folder and placed it in the Blender Foundation folder. The DTS Exporter still does not work.

Perhaps I am downloading the DTS Exporter wrong? It is odd that it doesn't show up in the scripts folder with the other python export scripts such as "export_dxf, export_fbx, export_m3g, export_mdd, etc. If it works properly for you guys, does it show up with the other export scripts?

I can't even find a place to download the damn exporter. Every link seems to be broken. WTF

Can someone give me a link that actually works? I can't even get to jsgreenwalts.com. I only have 2 days each week to do anything and I wish I could spend my time do something other than waiting for a response. I'm thinking about giving up with the whole making an add on with blender thing. I'm beginning to resent blender. >;C
« Last Edit: January 14, 2012, 12:28:51 PM by Wink »

DEMIAN I NEED YOU. Just give me a link to the DTS Exporter, and tell me how to make it work. Why isn't my stupid exporter not working????!!!!!
« Last Edit: January 14, 2012, 12:33:13 PM by Wink »

The Blender Foundation folder is not the Blender root folder where blender.exe is.

Blender Foundation is in my program files, so I dont know if I have a Blender.exe file

Ok, I finally resolved my issue. I got the DTS exporter to work in blender by EXTRACTING some stuff from the zipped DTS Exporter folder into the scripts folder. Future reference: Let people know to extract the files instead of copying and pasting.

Now I just need to figure out how to export my Kart.
« Last Edit: January 14, 2012, 06:22:31 PM by Wink »

But vertex painting is for bones ):
That would be weight painting.

I did some minor updating on OP. Here's Blender 2.49b with preinstalled Python and DTS Exporter. Extract and get exportin'!

http://mirror.dataorb.net/Blender249b_Python262_DTloveporter093b3.zip

I need some help with the bevel tool. I'm trying to have just a few faces that I selected to bevel, but I am not sure how. Whenever I add a bevel modifier, it ends up beveling everything. I'm in 2.5.

I need some help with the bevel tool. I'm trying to have just a few faces that I selected to bevel, but I am not sure how. Whenever I add a bevel modifier, it ends up beveling everything. I'm in 2.5.
Use blender 2.49.

Feature was taken out in 2.5, but demian posted an addon or something for a bevel tool in 2.5

I need some help with the bevel tool. I'm trying to have just a few faces that I selected to bevel, but I am not sure how. Whenever I add a bevel modifier, it ends up beveling everything. I'm in 2.5.
Do it manually. The modifier is not very good.

Use blender 2.49.

Feature was taken out in 2.5, but demian posted an addon or something for a bevel tool in 2.5
No. Blender 2.6 is far better. It's a modifier nowadays. Select an object > click the Object Modifier tab > Add modifier > Bevel.

How do I keep a pose from a rig as its own model? What happens is when I export to .obj and it'll have multiples of one part in the basic pose and the posed version.