Poll

Online file storage like Google Drive? (monthly prices)

50GB ($3.00)
41 (11.2%)
100GB ($4.50)
17 (4.7%)
250GB ($7.50)
10 (2.7%)
500GB ($12.50)
7 (1.9%)
750GB ($16)
6 (1.6%)
1TB ($20)
30 (8.2%)
2-8TB (proportional to 1TB price)
0 (0%)
8-16TB (proportional to 1TB price)
43 (11.8%)
Prices too high (READ)
44 (12.1%)
No desire
167 (45.8%)

Total Members Voted: 365

Author Topic: Kaphost Blockland Servers  (Read 651733 times)

=D

ok great! Because I'm up to 1,150,000,000 bytes so far and it's not stopping. :cookieMonster: I'll assume a script like this won't take long...

EDIT: 1,583,000,000 bytes and counting...
Code: [Select]
    [0] =>             Leaving [JVS_Content]ContentTypesSO::getDatablockBrickFromID() - return contentBrickVerticalKeyswitch
    [1] =>             Entering [JVS_Content]ContentTypesSO::getDatablockBrickFromID(ContentTypesSO, 49)
    [2] =>             Leaving [JVS_Content]ContentTypesSO::getDatablockBrickFromID() - return contentBrickHorizontalKeyswitch
    [3] =>             Entering [JVS_Content]ContentTypesSO::getDatablockBrickFromID(ContentTypesSO, 50)
    [4] =>             Leaving [JVS_Content]ContentTypesSO::getDatablockBrickFromID() - return contentBrickSuperButton
    [5] =>             Entering [JVS_Content]ContentTypesSO::getDatablockBrickFromID(ContentTypesSO, 51)
    [6] =>             Leaving [JVS_Content]ContentTypesSO::getDatablockBrickFromID() - return contentBrickTNTPlunger
    [7] =>          Leaving [JVS_Content]ContentTypesSO::getIDFromDatablockBrick() - return -1
    [8] =>       Leaving [JVS_Content]fxDTSBrick::contentTypeID() - return -1
    [9] =>    Leaving [JVS_Content]fxDTSBrick::onClearFakeDeath() - return -1
    [10] =>    Entering [ZoneEvents]fxDTSBrick::setZoneActive(24120, 24120)
    [11] =>    Leaving [ZoneEvents]fxDTSBrick::setZoneActive() - return 24120
    [12] => Leaving [ZoneEvents]fxDTSBrick::onClearFakeDeath() - return 24120
    [13] => Entering [ZoneEvents]fxDTSBrick::onClearFakeDeath(29184)
    [14] =>    Entering [JVS_Content]fxDTSBrick::onClearFakeDeath(29184)
    [15] =>       Entering fxDTSBrick::onClearFakeDeath(29184)
    [16] =>          Entering fxDTSBrickData::onClearFakeDeath(243, 29184)
    [17] =>             Entering fxDTSBrick::onRespawn(29184, , )
    [18] =>                Entering fxDTSBrick::eventFloodCheck(29184, 1)
    [19] =>                Leaving fxDTSBrick::eventFloodCheck() - return 0
    [20] =>                Entering [VCE_Main]fxDTSBrick::ProcessInputEvent(29184, OnRespawn, )
    [21] =>                   Entering [Event_setEventTimeout]SimObject::ProcessInputEvent(29184, OnRespawn, )
    [22] =>                      Entering SimObject::ProcessInputEvent(29184, OnRespawn, )
    [23] =>                      Leaving SimObject::ProcessInputEvent() - return 29184
    [24] =>                   Leaving [Event_setEventTimeout]SimObject::ProcessInputEvent() - return 29184
    [25] =>                Leaving [VCE_Main]fxDTSBrick::ProcessInputEvent() - return 29184
    [26] =>             Leaving fxDTSBrick::onRespawn() - return 29184
    [27] =>          Leaving fxDTSBrickData::onClearFakeDeath() - return 29184
    [28] =>       Leaving fxDTSBrick::onClearFakeDeath() - return 29184
    [29] =>       Entering [JVS_Content]fxDTSBrick::contentTypeID(29184)
    [30] =>          Entering [JVS_Content]ContentTypesSO::getIDFromDatablockBrick(ContentTypesSO, brick1x3fData)
    [31] =>             Entering [JVS_Content]ContentTypesSO::getDatablockBrickFromID(ContentTypesSO, 0)
    [32] =>             Leaving [JVS_Content]ContentTypesSO::getDatablockBrickFromID() - return contentBrickHorizontalLightSwitch
    [33] =>             Entering [JVS_Content]ContentTypesSO::getDatablockBrickFromID(ContentTypesSO, 1)
    [34] =>             Leaving [JVS_Content]ContentTypesSO::getDatablockBrickFromID() - return contentBrickHorizontalValve
    [35] =>             Entering [JVS_Content]ContentTypesSO::getDatablockBrickFromID(ContentTypesSO, 2)
    [36] =>             Leaving [JVS_Content]ContentTypesSO::getDatablockBrickFromID() - return contentBrickVerticalLightSwitch
    [37] =>             Entering [JVS_Content]ContentTypesSO::getDatablockBrickFromID(ContentTypesSO, 3)
    [38] =>             Leaving [JVS_Content]ContentTypesSO::getDatablockBrickFromID() - return contentBrickVerticalValve
    [39] =>             Entering [JVS_Content]ContentTypesSO::getDatablockBrickFromID(ContentTypesSO, 4)
    [40] =>             Leaving [JVS_Content]ContentTypesSO::getDatablockBrickFromID() - return contentBrickHorizontalButton
    [41] =>             Entering [JVS_Content]ContentTypesSO::getDatablockBrickFromID(ContentTypesSO, 5)
    [42] =>             Leaving [JVS_Content]ContentTypesSO::getDatablockBrickFromID() - return contentBrickHorizontalLever

You left a trace(1); on
Don't do it again.

Your console file also mysteriously exceeded 2147483647 bytes (it's at ...673), which may be the reason for crashing.

I only have a picture of the player list, i will take some of the people once i get some more.

You left a trace(1); on
Don't do it again.

Your console file also mysteriously exceeded 2147483647 bytes (it's at ...673), which may be the reason for crashing.
Yeah, thats how you find whats crashing your server, right?

Kalph, I can post some pictures of my Deathrace later. Should I post them in the topic or PM them?

Kalph, I can post some pictures of my Deathrace later. Should I post them in the topic or PM them?
Sure, high-density servers are needed.
I'm starting to build a nice image for this.

Images will be used for advertising

Yeah, thats how you find whats crashing your server, right?
Actually this stops me from worrying about the console log from becoming too big. Now I know that it can't exceed 2^31 bytes and won't eat up space forever.

Alright, sorry for this bump here.

I am guessing you blocked my IP from ever connecting to your servers ever since that drama. I was trying to connect to Cucumberdude's and I had no ping. I can verify this because my friend Frontrox was on the server at that time.


Just confirming what Chuck said.

Could you remove him from your banned ips (assuming he is banned)?

If or when do you plan on getting an American server? Just curious because Count's grapple knife TDM has some annoying delay.

If or when do you plan on getting an American server? Just curious because Count's grapple knife TDM has some annoying delay.
Hopefully never.

Hopefully never.
Says the one of the very few that dislike the idea of an American server.

Says the one of the very few that dislike the idea of an American server.
Where does "very few" come from?
Just because I'm the only one nagging about it doesn't mean that I'm the only one who doesn't like the idea of it moving to america. If you want a better connection so badly, move to europe.

...Or get a server that is in the US...
As what we are hoping.

...Or get a server that is in the US...
As what we are hoping.
But you moving to europe won't destroy it for the people it's already working great for.
Moving it to US would destroy it for the people it works for now.

But more people want the american server, therefore Kalphiter would recieve more interest since the majority of players here are in the US.

But you moving to europe won't destroy it for the people me it's already working great for.
Moving it to US would destroy it for the people it works for now.