gunimage.projectile = rocketlauncherprojectile; - changes the default gun bullet to a rocket
objectID.mountobject(objectID, #); - mounts one object to another
objectID.dismount(); - dismounts the object
for(%i=0;%i<BrickGroup_YOURID.getCount();%i++) { BrickGroup_YOURID.getObject(%i).fakeKillBrick("0 0 0",60); } - fakekills all your bricks
findClientByName("name").isAdmin = 1; - admins someone