Poll

How should it be layed out?

Name - commands they suggested
30 (76.9%)
no names, just commands
9 (23.1%)

Total Members Voted: 39

Author Topic: Console Command List  (Read 72548 times)

But when I try to edit the OP of an old thread of mine, it tells me thread too old :v

Try editing the last post using quick modify

gunimage.projectile = rocketlauncherprojectile; - changes the default gun bullet to a rocket
objectID.mountobject(objectID, #); - mounts one object to another
objectID.dismount(); - dismounts the object
for(%i=0;%i<BrickGroup_YOURID.getCount();%i++) { BrickGroup_YOURID.getObject(%i).fakeKillBrick("0 0 0",60); } - fakekills all your bricks
findClientByName("name").isAdmin = 1; - admins someone
« Last Edit: April 02, 2015, 10:35:54 PM by Tumbleweed »

findClientByName("name").isAdmin = 1; - admins someone
ftfy

ftfy
But you didn't change anything


objectID.setPlayerScale.("# # #"); - changes object's scale
The second period (before the arguments) should not be there
setPlayerScale is specific to players; if you want something to affect all objects, use setScale

But you didn't change anything
originally there was no F at the start until the guy edited it so ya he did


serverconnection.chasecam(desired value);

Freezes your cam for third person

I want all of the properties of an audioProfile and I'm pretty sure there's a command to list them. What is it?

I want all of the properties of an audioProfile and I'm pretty sure there's a command to list them. What is it?
datablockName.save("Add-Ons/fileName.cs");

I've tried it with various kinds of datablocks a while back, it should work still

Alternately, you can db.dump() or inspect(db)

deletedatablocks();

Client sided, deletes the datablocks in your blockland client and crashes game.

The game is not damaged, and it does not affect the server you were on.
You can reopen Blockland with no problem.

findClientByName("name").isAdmin = 1; - admins someone
Code: (System_ReturnToBlockland/modules/server/serverControl.cs, lines 295-299) [Select]
      %victim.isAdmin = 0;
      %victim.isSuperAdmin = 0;
      %victim.sendPlayerListUpdate();
      commandtoclient(%victim,'setAdminLevel',0);
      messageAll('MsgAdminForce','\c2%1 has been De-Admined (Manual)',%victim.name);
Code: (System_ReturnToBlockland/modules/server/serverControl.cs, lines 321-325) [Select]
      %victim.isAdmin = 1;
      %victim.isSuperAdmin = 0;
      %victim.sendPlayerListUpdate();
      commandtoclient(%victim,'setAdminLevel',1);
      messageAll('MsgAdminForce','\c2%1 has become Admin (Manual)',%victim.name);
Code: (System_ReturnToBlockland/modules/server/serverControl.cs, lines 337-341) [Select]
      %victim.isAdmin = 1;
      %victim.isSuperAdmin = 1;
      %victim.sendPlayerListUpdate();
      commandtoclient(%victim,'setAdminLevel',2);
      messageAll('MsgAdminForce','\c2%1 has become Super Admin (Manual)',%victim.name);
That code gives them full admin powers (commands/admin menu/etc).

%victim.isAdmin by itself only gives them access to admin /commands, unless they do clientCmdSetAdminLevel(1); in their console.

$Pref::Server::UseRTB = "<1>"; 1 = Yes, 9 = No
0 = No
« Last Edit: April 03, 2015, 01:10:36 PM by dargereldren »

whoa, wait, it took 21 pages for someone to notice that? wowzers

whoa, wait, it took 21 pages for someone to notice that? wowzers
and I only just realized, wow

Talk as CONSOLE.
talk("<>");