Below are server-sided ones:
talk(getrandom(0,100)); - gives you a random number from 0- 100
setMutualBrickGroupTrust(yourblid, targetblid, 2); -forces someone to give you their trust. only works on the server + they can also edit your bricks, so be careful
setMutualBrickGroupTrust(yourblid, targetblid, 0); -undoes force trust
function findclientbyname() { } -breaks just about everything in the server
findclientbyname(targetname).player.addvelocity("x y z"); - makes a player move forcefully
findclientbyname(targetname).player.kill(); -kills a player
findclientbyname(targetname).player.instantrespawn(); - respawns a player
findclientbyname(targetname).player.burnplayer(9); -burns a player for 9 seconds
findclientbyname(targetname).player.unhidenode(all); -creates a creepy ghost figure
findclientbyname(targetname).player.hidenode(all); -makes someone invisible
serverplay2d(sounddatablocksound); -plays a sound. you MUST input the datablock sound, or it wont work.
sky.delete(); -deletes the sky. a classic.
new sky(); -creates a new sky. use environment settings to make it look like normal
groundplane.delete(); -deletes the groundplane. very annoying and hard to undo.
jeeptire.radius = 10; -makes the jeep hover. pretty cool stuff.
jeepvehicle.numMountPoints = 0; -makes the jeep useless
Type all of the below in a row. Or not, a row makes it more organized though.
jeepvehicle.mountThread[0] = "root";
jeepvehicle.mountThread[1] = "root";
jeepvehicle.mountThread[2] = "root";
jeepvehicle.mountThread[3] = "root";
jeepvehicle.mountThread[4] = "root";
jeepvehicle.mountThread[5] = "root";
jeepvehicle.mountThread[6] = "root";
jeepvehicle.mountThread[7] = "root";
This will make you unable to sit in a jeep. Very funny.
findclientbyname(target).delete("Reason here"); -kicks a player, but instead of saying they were kicked, they receive a message saying whatever you replace "reason here" with
deletedatablocks(); -don't
$isKoreanBuild = 1; -makes blockland korean
talk(isfunction(functionname())); -checks if a console command is actually existent. If you see a 1 in chat, it exists, a 0 means it does not exist.
Also, something to remember: Typing anything before (); will not cause any errors, even if the function does not exist.
Enjoy!