try having spawns uncolisioned over top of a baseplate in a box, then on the plate have it named with
onplayertouch>namedbrick[1]>setplayertransform(enabled)
onplayertouch>namedbrick[2]>setplayertransform(disabled)
onplayertouch>namedbrick[3]>setplayertransform(disabled)
onplayertouch>namedbrick[4]>setplayertransform(disabled)
onminigamereset>self>seteventsenabled[0][X]
onminigamereset>self>seteventsenabled[1 2 3]
then on the capture points, enabled the correct event to teleport to it and disable the others