Author Topic: Modded scripts people have done  (Read 2125 times)

i just thought i should start a thread discussing our modded scripts from add ons we have downloaded, for instance i recently modified the speed on my FROG atv vehicle

You mean getting an add-on and changing some numbers around? Everyone has done that who wants to, and wants bad enough to find out on his/her own. In my case, this is just a picture of my nuke. It has big emitters and a big blast radius. 3 numbers changed from the Long Ranged Missile =  Nuke

(Last one is old, the new version has a bigger fire at the front, a bigger cone at the bottom and a smaller trail. It also has a smaller blast radius, 50000 was a a little much)
« Last Edit: January 03, 2011, 01:13:46 PM by PhireX7 »

I made the weak airsoft UMP have 40 damage instead of 5, and 50 when aiming down your sight. for the intervention he made,i reduced damage to 50 when unscoped.

A few months back, I did a minor recode of Macro Saver. Since Ephialtes made it before we had fileDelete();, the script was deleting macros by just clearing the file. Whenever the GUI opened, it would open EACH file like 3 times because it was check attributes, including if the file was blank. I made it so mine does a real fileDelete and, therefore, reduces how many times files is open and sped up GUI loadtimes. :cookieMonster:

Ephialtes, if ever you find free time somehow, you should make an official version of that fix.

: i have literally just finished editing the AA turret add on and it can shoot much faster
« Last Edit: January 04, 2011, 06:47:20 AM by danisaac5 »

My mini-nuke has a bigger blast radius and the ring stays longer.
My RYNO V makes Wepon music.
My repeater G spews out small nukes.
That is sort of it.

Its actually not that hard to change the projectile. I made my shotgun shoot grenades.

Going to do an edit of the DB shotgun.
It's nice, but I think it could get a touch-up.


Changed the spread of TF2 minigun to be less, made the default gun faster, and tried to edit agile playertype for infinite climbing but it didn't work for some reason.