Author Topic: Client-Sided Textures?  (Read 1126 times)

I recently modified my Chainsaw, making it orange instead of green. (Big update, rite?...).

However, even with all Network Download
  • options disabled, I see it green in-game. How can I make it so I see my custom textures in-game?

I'm pretty sure that if you make the texture orange, not the code, it will be orange.

I'm pretty sure that if you make the texture orange, not the code, it will be orange.

No.

When you join a server you use what the server uses. Thus, I use the green Chainsaw the server uses. The Chainsaw works fine in Singleplayer as it's my server. I want to know how can I use it in other servers.

So you customized the copy of the chainsaw you have so that it is orange. But on your friend's server it is still green? And you're wondering why it is not orange?


amirite?

So you customized the copy of the chainsaw you have so that it is orange. But on your friend's server it is still green? And you're wondering why it is not orange?


amirite?

I know why the hell it's not orange.
It's not orange because I'm using the host files (cache), but I want to use my local files I currently have for the Add-Ons I already own.

Oh I see what you're asking now. You want the orange textures available to you on any server?

You can't do that silly.

used to be able to i think


When you join a server you use what the server uses.
Codewise yes, however the textures and models are on your part.

Sorry for triple post, but I keep forgetting things.

Occasionally, color can be specified by the code, which would make it impossible for you to change the color for yourself on another server.

Listen:

If you join a server for the first time with Download Textures, Sounds & Music ON, they are added to your cache.
If you join a server for the first time with Download Textures, Sounds & Music OFF, you use the local files.
But hey.
If you join a server for teh SECOND time with Download Textures, Sounds & Music OFF, you will use the files you already have in cache. Also, if you remove the cache you will join the server without it's custom models. (I.E. City RP: Custom Baton).

I confirmed this by testing so:

1. I set up a server with custom textures on studs and on chainsaw with a client.
2. I joined the server with a secondary client with all downloads off.
3. There were no custom textures, I had the chainsaw green and the studs normally.
4. I exited and joined the server with all downloads enabled.
5. I got the custom studs and chainsaw.
6. I exited and joined the server again with all downloads disabled.
7. I still got the custom studs and chainsaw, meaning that I still have the files previously on my computer, and it uses them instead of my Blockland files.
8. I exited the entire game, removed cache.db and rejoined the server with downloads off.
9. I no longer had the custom studs and chainsaw.

Get the point?

In other words, I want to make Blockland a way back in the old system. All files downloaded go into folders in Add-Ons.

-snip-

In other words, I want to make Blockland a way back in the old system. All files downloaded go into folders in Add-Ons.
I know how Blockland works, hence the:
edit the cache
If you wanted to change Blockland to the old way, you could have just said it all along. Probably very difficult or impossible. Your best chance to see your custom textures would be to
edit the cache


So basically the OP is confused why when he changed something on his computer it didn't affect things that were on their computer.


At least I hope that's not what he's asking.

If he's asking if it's possible to use client side textures, from my knowledge no. Yet it's not that bad of an idea. Just not clientside models.

If he's asking if it's possible to use client side textures, from my knowledge no. Yet it's not that bad of an idea. Just not clientside models.
You can, you would just need to edit the cache. However, it'd probably be pretty hard.