Author Topic: Drawings Megathread  (Read 4403712 times)

you guys made anything good yet?
i'm waiting for camera's steel mechadragon thing

i'm waiting for camera's steel mechadragon thing
aha... did any1 make any monsters?

Remakes of older art:
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About the stiffness: http://johnkstuff.blogspot.com/2006/05/animation-school-lesson-5-line-of.html

Some of your poses look stiff because they don't have a natural, believable line of action. For example, your "Irondramon" doesn't look stiff, because the combined directions of its spine and limbs follow a uniform, natural-looking line that curves, even subtly. Your last two figures, however, have lines of action that are essentially straight and rigid - which doesn't look believable simply because real life organic forms aren't as linear.

About the stiffness: http://johnkstuff.blogspot.com/2006/05/animation-school-lesson-5-line-of.html

Some of your poses look stiff because they don't have a natural, believable line of action. For example, your "Irondramon" doesn't look stiff, because the combined directions of its spine and limbs follow a uniform, natural-looking line that curves, even subtly. Your last two figures, however, have lines of action that are essentially straight and rigid - which doesn't look believable simply because real life organic forms aren't as linear.

that's cool as hell

wait woah is that the guy that made ren and stimpy 8O

Yep, the very John Kricfalusi! Awesome blog. Partly because it's still updated and also because he isn't afraid to criticise and bash even the big studio feature animations that everyone seems to glorify. Also there's authenticity in the fact that he's a well-known, successful animator.

That said sometimes I'm reluctant to agree with his ideals and have trouble following some of his logic. I guess you have to keep an open mind about certain things no matter where they come from. Still a fantastic learning resource though.

I find it hard to make curving lines when major areas are covered with armor, which is otherwise rigid. :S

Yep, the very John Kricfalusi! Awesome blog. Partly because it's still updated and also because he isn't afraid to criticise and bash even the big studio feature animations that everyone seems to glorify. Also there's authenticity in the fact that he's a well-known, successful animator.

That said sometimes I'm reluctant to agree with his ideals and have trouble following some of his logic. I guess you have to keep an open mind about certain things no matter where they come from. Still a fantastic learning resource though.

yeah, he's a bit nutty but I see what you mean

I find it hard to make curving lines when major areas are covered with armor, which is otherwise rigid. :S
hehehe I wonder what kind of curves those "major" areas keep hidden

I find it hard to make curving lines when major areas are covered with armor, which is otherwise rigid. :S

Good point. Perhaps they are not organic on their own, but when we apply the separate rigid pieces of armour onto an organic body, they begin to follow the natural form of the figure underneath when we look at how they are arranged relative to each other.

On the left we have a male with a suit of armour on. His (very rough) line of action implies a sense of balance and weight; his torso and legs are leaning backwards slightly (not very visible from this angle) while his pelvis is thrust forward. The humanless suit on the right, however has a much less natural line of action and appears to balance its weight with much more rigidity.

Here's a more practical example:

I'll admit there is a bit of cheating going on here, seeing as the torso and helmet pieces probably don't allow for that much flexibility, but the principle still remains.

Armour isn't exactly completely straight in shape, either, it just cannot bend or distort itself. It still retains some of the form's natural elements, albeit in a much more angular fashion.

The best way to get a firmer grasp on drawing figures naturally is just by drawing them from life and concentrating on retaining the information you see. If you make it a point to study people in armour and such you'll find that it eventually just comes to you instictively.

hehehe I wonder what kind of curves those "major" areas keep hidden

Shins, thighs, upper arm, and chest.

Ah, I see.

wow toph that looks super real! what's with the red line though--- tst awww

wow toph that looks super real! what's with the red line though--- tst awww
lol

I try my best with a pencil, but I'm known to be lazy, that's why I just flat color it.

I'm a flying potato expert, and for your information a flying potato usually has LIGHT BLUE wings...

EDIT: Camera, learn to use perspective and guide lines like this
« Last Edit: March 29, 2012, 10:33:01 PM by Woolys »

EDIT: Camera, learn to use perspective and guide lines like this
-snip-

I'm pretty sure not everyone here is a skilled artist, and can use reference guidelines exactly like you can. (In the event you drew that, wouldn't be surprised.)

He isn't a skilled artist. He draws puffy dogs floating in bubbles.
 :panda: