Yeah, I already tried that. It just kept pushing me the same way no matter what direction I was facing.
function serverCmdTestOffset(%cl,%offx,%offy,%offz){ %pl = %cl.player; if(!isObject(%pl)) return; %fv = %pl.getForwardVector(); %vx = getWord(%fv,0); %vy = getWord(%fv,1); %pl.addVelocity(%offx * %vy + %offy * %vx SPC %offy * %vy + %offx * -%vx SPC %offz);}