Author Topic: Grip It!  (Read 1231 times)

I cant make my guy hold it when i get it out he just stand there with his arm up How can i make it work?
« Last Edit: January 11, 2011, 01:05:40 PM by rainzx »

What is 'it', first of all?

Its a donut im making food add-ons that heal you

Doesn't one already exist?

Also, if you're using Milkshape 3D, then you need to add a joint and name it mountPoint

Hia rain. It's me Cloud 9. Add on making is a lot harder than it seems. You need complex scripts, mounts, joints, and more.

Hia rain. It's me Cloud 9. Add on making is a lot harder than it seems. You need complex scripts, mounts, joints, and more.
Okay... care to be more helpful, though?

Okay... care to be more helpful, though?
Exactly what I was thinking.

Post your script and tell us what exactly isn't happening.

Hia rain. It's me Cloud 9. Add on making is a lot harder than it seems. You need complex scripts, mounts, joints, and more.
And more what? There's a kid who's trying to make Add-Ons and all you can do is say Put-Downs.

Grip It!(randomcrapwithnoinformationhe re) WTH?

Post your script and tell us what exactly isn't happening.
Yeah. We can't tell you unless we have a look at your problem.
It's like telling us to fix an invisible crack in the wall.


//Arms held up whem item/weapon equipped
Armsready =true

i remember reading this in one script...

Grip It!(randomcrapwithnoinformationhe re) WTH?
You`re an idiot.

I wounder if he remembered to add a mountPoint

Hey ive made add-ons like this before........This one just messes up

Most likely he just did a find and replace code of some already existing food item, causing the referenced DTS file to not actually be the one he wants.