3 things
1
emphasis isn't placed anywhere. not in player versus player, not in economy bolstering, nowhere. this causes players to immediately reach for the first gun they find and assume the point is to shoot out everyone else (who, in this case, cannot do stuff about it and will repeatedly get abused if one person is even remotely stronger then another)
2
the relationship between cops and criminals isn't a "negative feedback loop". it's a loving dog-eat-dog kind of deal: it not only brings out the worst in people, but also causes dozens of people quitting off servers out of sheer unbridled rage, completely and unbalancedly forgets over whichever side that looses and completely obliterates even the possibility of a friendship between the two sides, all over a loving game
as a social experiment that's hilarious but from a game standpoint it makes me want to personally head down under and kick jookia in the balls, then iban for continuing the concept
3
there is no depth to the loving game at all
there are 3 outcomes to any new player, and that is either they gather all the money they can (and then START GLOATING) and give it to their friends who either go shoot everyone up or do the precise same thing, start shooting the forget out of everyone or start completely and utterly dominating anyone who tries to even break the law once