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How-To: Client Building/Painting Settings
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Topic: How-To: Client Building/Painting Settings (Read 1751 times)
Trader
March 14, 2007, 10:48:36 PM
I'm wanting to take some of the limitations available in the minigame (no building, no painting, etc) and apply them to a player not in a minigame. How can I go about doing this?
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Trader
March 19, 2007, 11:28:27 PM
Anyone know how the variables used by the server to determine if a client is allowed to build/paint/etc?
Space Guy
March 21, 2007, 12:13:58 PM
I think it's %client.minigame.[some name] for the settings.
You could move the spawn sphere (F11) to a locked room and have the client need to join a game to get out. Weapon damage/etc can be turned off, so you don't need to worry about killing from spawning your own weapons.
Trader
March 21, 2007, 03:35:10 PM
I was hoping their was a way to apply those settings to a client without the client being in a minigame. Seeing as it is not possible without altering some of Badspot's code, I'm locking the topic.
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How-To: Client Building/Painting Settings